rules might be wonky but works

This commit is contained in:
Jannes Höke
2016-02-29 12:16:12 +01:00
parent 5465fca34f
commit 0d381ddf4d
5 changed files with 138 additions and 61 deletions

18
game.py
View File

@ -1,3 +1,5 @@
import logging
from deck import Deck
from card import Card
import card as c
@ -11,12 +13,13 @@ class Game(object):
"""
current_player = None
reversed = False
draw_counter = 1
draw_counter = 0
choosing_color = False
def __init__(self):
self.deck = Deck()
self.last_card = self.deck.draw()
self.logger = logging.getLogger(__name__)
def reverse(self):
self.reversed = not self.reversed
@ -33,18 +36,23 @@ class Game(object):
"""
self.deck.dismiss(self.last_card)
self.last_card = card
if card.value is c.SKIP:
self.logger.info("Playing card " + repr(card))
if card.value == c.SKIP:
self.current_player = self.current_player.next.next
elif card.special is c.DRAW_FOUR:
elif card.special == c.DRAW_FOUR:
self.draw_counter += 4
elif card.value is c.DRAW_TWO:
self.logger.debug("Draw counter increased by 4")
elif card.value == c.DRAW_TWO:
self.draw_counter += 2
elif card.value is c.REVERSE:
self.logger.debug("Draw counter increased by 2")
elif card.value == c.REVERSE:
self.reverse()
if card.special not in (c.CHOOSE, c.DRAW_FOUR):
self.current_player = self.current_player.next
else:
self.logger.debug("Choosing Color...")
self.choosing_color = True
def choose_color(self, color):