rules might be wonky but works

This commit is contained in:
Jannes Höke
2016-02-29 12:16:12 +01:00
parent 5465fca34f
commit 0d381ddf4d
5 changed files with 138 additions and 61 deletions

View File

@ -1,5 +1,7 @@
import logging
import card as c
class Player(object):
@ -28,6 +30,12 @@ class Player(object):
for i in range(6):
self.cards.append(self.game.deck.draw())
def leave(self):
self.next.prev = self.prev
self.prev.next = self.next
self.next = None
self.prev = None
def __repr__(self):
return repr(self.user)
@ -69,10 +77,28 @@ class Player(object):
for card in self.cards:
self.logger.debug("Checking card " + str(card))
if (card.color is last.color or card.value is last.value or
card.special) and \
not last.special and card not in playable:
self.logger.debug("Matching!")
playable.append(card)
if (card.color != last.color and card.value != last.value and
not card.special):
self.logger.debug("Card's color or value doesn't match")
continue
if last.value == c.DRAW_TWO and not \
(card.value == c.DRAW_TWO or
card.special == c.DRAW_FOUR or
not self.game.draw_counter):
self.logger.debug("Player has to draw and can't counter")
continue
if last.special == c.DRAW_FOUR and self.game.draw_counter:
self.logger.debug("Player has to draw and can't counter")
continue
if not last.color or card in playable:
self.logger.debug("Last card has no color or the card was "
"already added to the list")
continue
self.logger.debug("Matching!")
playable.append(card)
return playable