move result builders and utility functions to seperate files
This commit is contained in:
144
results.py
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144
results.py
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from uuid import uuid4
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from telegram import InlineQueryResultArticle, InputTextMessageContent, \
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InlineQueryResultCachedSticker as Sticker
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import card as c
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from utils import *
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def add_choose_color(results):
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for color in c.COLORS:
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results.append(
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InlineQueryResultArticle(
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id=color,
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title="Choose Color",
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description=display_color(color),
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input_message_content=
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InputTextMessageContent(display_color(color))
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)
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)
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def add_other_cards(playable, player, results, game):
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if not playable:
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playable = list()
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players = player_list(game)
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results.append(
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InlineQueryResultArticle(
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"hand",
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title="Cards (tap for game state):",
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description=', '.join([repr(card) for card in
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list_subtract(player.cards, playable)]),
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input_message_content=InputTextMessageContent(
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"Current player: " + display_name(game.current_player.user) +
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"\n" +
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"Last card: " + repr(game.last_card) + "\n" +
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"Players: " + " -> ".join(players))
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)
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)
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def player_list(game):
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players = list()
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for player in game.players:
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add_player(player, players)
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return players
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def add_no_game(results):
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results.append(
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InlineQueryResultArticle(
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"nogame",
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title="You are not playing",
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input_message_content=
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InputTextMessageContent('Not playing right now. Use /new to start '
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'a game or /join to join the current game '
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'in this group')
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)
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)
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def add_not_started(results):
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results.append(
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InlineQueryResultArticle(
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"nogame",
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title="The game wasn't started yet",
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input_message_content=
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InputTextMessageContent('Start the game with /start')
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)
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)
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def add_draw(player, results):
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results.append(
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Sticker(
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"draw", sticker_file_id=c.STICKERS['option_draw'],
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input_message_content=
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InputTextMessageContent('Drawing %d card(s)'
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% (player.game.draw_counter or 1))
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)
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)
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def add_gameinfo(game, results):
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players = player_list(game)
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results.append(
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Sticker(
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"gameinfo",
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sticker_file_id=c.STICKERS['option_info'],
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input_message_content=InputTextMessageContent(
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"Current player: " + display_name(game.current_player.user) +
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"\n" +
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"Last card: " + repr(game.last_card) + "\n" +
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"Players: " + " -> ".join(players))
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)
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)
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def add_pass(results):
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results.append(
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Sticker(
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"pass", sticker_file_id=c.STICKERS['option_pass'],
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input_message_content=InputTextMessageContent('Pass')
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)
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)
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def add_call_bluff(results):
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results.append(
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Sticker(
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"call_bluff",
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sticker_file_id=c.STICKERS['option_bluff'],
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input_message_content=
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InputTextMessageContent("I'm calling your bluff!")
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)
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)
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def add_play_card(game, card, results, can_play):
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players = player_list(game)
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if can_play:
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results.append(
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Sticker(str(card), sticker_file_id=c.STICKERS[str(card)])
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)
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else:
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results.append(
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Sticker(str(uuid4()), sticker_file_id=c.STICKERS_GREY[str(card)],
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input_message_content=InputTextMessageContent(
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"Current player: " + display_name(
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game.current_player.user) +
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"\n" +
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"Last card: " + repr(game.last_card) + "\n" +
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"Players: " + " -> ".join(players)))
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)
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def add_player(itplayer, players):
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players.append(itplayer.user.first_name + " (%d cards)"
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% len(itplayer.cards))
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