major change in game creation, fixed some bugs

This commit is contained in:
Jannes Höke
2016-03-11 09:23:53 +01:00
parent c144fb7c3b
commit 367d16e85f
4 changed files with 117 additions and 74 deletions

View File

@ -1,54 +1,66 @@
from uuid import uuid4
import logging
from game import Game
from player import Player
LINK_PATTERN = 'https://telegram.me/%s?start=%s'
class GameManager(object):
""" Manages all running games by using a confusing amount of dicts """
def __init__(self):
self.gameid_game = dict()
self.chatid_game = dict()
self.userid_game = dict()
self.chatid_gameid = dict() # Goes both ways
self.userid_player = dict()
self.logger = logging.getLogger(__name__)
def generate_invite_link(self, bot_name, chat_id, join=False):
def new_game(self, chat_id):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
if join and chat_id in self.chatid_gameid:
game_id = self.chatid_gameid[chat_id]
else:
game_id = str(uuid4())
game = Game()
self.logger.info("Creating new game with id " + game_id)
self.gameid_game[game_id] = game
self.chatid_gameid[chat_id] = game_id
self.chatid_gameid[game_id] = chat_id
self.chatid_gameid[game] = chat_id
self.logger.info("Creating new game with id " + str(chat_id))
game = Game()
self.chatid_game[chat_id] = game
self.chatid_game[game] = chat_id
return LINK_PATTERN % (bot_name, game_id)
def join_game(self, game_id, user):
def join_game(self, chat_id, user):
""" Create a player from the Telegram user and add it to the game """
self.logger.info("Joining game with id " + game_id)
game = self.gameid_game[game_id]
player = Player(game, user)
self.userid_player[user.id] = player
self.userid_game[user.id] = game
self.logger.info("Joining game with id " + str(chat_id))
try:
game = self.chatid_game[chat_id]
except KeyError:
return None
if user.id not in self.userid_game or \
self.userid_game[user.id] is not game:
self.leave_game(user)
player = Player(game, user)
self.userid_player[user.id] = player
self.userid_game[user.id] = game
return True
else:
return False
def leave_game(self, user):
""" Remove a player from its current game """
player = self.userid_player[user.id]
try:
player = self.userid_player[user.id]
player.leave()
del self.userid_player[user.id]
del self.userid_game[user.id]
player.leave()
del self.userid_player[user.id]
del self.userid_game[user.id]
return True
except KeyError:
return False
def end_game(self, chat_id):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
self.logger.info("Game with id " + str(chat_id) + " ended")
game = self.chatid_game[chat_id]
self.leave_game(game.current_player.user)
del self.chatid_game[chat_id]
del self.chatid_game[game]