major change in game creation, fixed some bugs
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@ -1,54 +1,66 @@
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from uuid import uuid4
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import logging
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from game import Game
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from player import Player
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LINK_PATTERN = 'https://telegram.me/%s?start=%s'
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class GameManager(object):
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""" Manages all running games by using a confusing amount of dicts """
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def __init__(self):
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self.gameid_game = dict()
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self.chatid_game = dict()
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self.userid_game = dict()
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self.chatid_gameid = dict() # Goes both ways
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self.userid_player = dict()
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self.logger = logging.getLogger(__name__)
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def generate_invite_link(self, bot_name, chat_id, join=False):
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def new_game(self, chat_id):
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"""
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Generate a game join link with a unique ID and connect the game to the
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group chat
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"""
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if join and chat_id in self.chatid_gameid:
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game_id = self.chatid_gameid[chat_id]
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else:
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game_id = str(uuid4())
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game = Game()
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self.logger.info("Creating new game with id " + game_id)
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self.gameid_game[game_id] = game
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self.chatid_gameid[chat_id] = game_id
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self.chatid_gameid[game_id] = chat_id
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self.chatid_gameid[game] = chat_id
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self.logger.info("Creating new game with id " + str(chat_id))
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game = Game()
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self.chatid_game[chat_id] = game
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self.chatid_game[game] = chat_id
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return LINK_PATTERN % (bot_name, game_id)
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def join_game(self, game_id, user):
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def join_game(self, chat_id, user):
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""" Create a player from the Telegram user and add it to the game """
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self.logger.info("Joining game with id " + game_id)
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game = self.gameid_game[game_id]
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player = Player(game, user)
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self.userid_player[user.id] = player
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self.userid_game[user.id] = game
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self.logger.info("Joining game with id " + str(chat_id))
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try:
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game = self.chatid_game[chat_id]
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except KeyError:
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return None
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if user.id not in self.userid_game or \
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self.userid_game[user.id] is not game:
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self.leave_game(user)
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player = Player(game, user)
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self.userid_player[user.id] = player
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self.userid_game[user.id] = game
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return True
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else:
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return False
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def leave_game(self, user):
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""" Remove a player from its current game """
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player = self.userid_player[user.id]
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try:
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player = self.userid_player[user.id]
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player.leave()
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del self.userid_player[user.id]
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del self.userid_game[user.id]
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player.leave()
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del self.userid_player[user.id]
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del self.userid_game[user.id]
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return True
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except KeyError:
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return False
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def end_game(self, chat_id):
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"""
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Generate a game join link with a unique ID and connect the game to the
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group chat
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"""
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self.logger.info("Game with id " + str(chat_id) + " ended")
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game = self.chatid_game[chat_id]
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self.leave_game(game.current_player.user)
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del self.chatid_game[chat_id]
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del self.chatid_game[game]
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