Update player.py
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@ -168,17 +168,14 @@ class Player(object):
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not card.special):
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not card.special):
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self.logger.debug("Card's color or value doesn't match")
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self.logger.debug("Card's color or value doesn't match")
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is_playable = False
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is_playable = False
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elif last.value == c.DRAW_TWO and self.game.draw_counter: """and not \
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elif last.value == c.DRAW_TWO and self.game.draw_counter:
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(card.value == c.DRAW_TWO or card.special == c.DRAW_FOUR):"""
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self.logger.debug("Player has to draw and can't counter")
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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is_playable = False
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elif last.special == c.DRAW_FOUR and self.game.draw_counter: """and not card.special == c.DRAW_FOUR:"""
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elif last.special == c.DRAW_FOUR and self.game.draw_counter:
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self.logger.debug("Player has to draw and can't counter")
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self.logger.debug("Player has to draw and can't counter")
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is_playable = False
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is_playable = False
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elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
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elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
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(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
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(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
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"""(last.special == c.CHOOSE and (card.special == c.CHOOSE or card.special == c.DRAW_FOUR)) or \
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(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):"""
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self.logger.debug("Can't play colorchooser on another one")
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self.logger.debug("Can't play colorchooser on another one")
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is_playable = False
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is_playable = False
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# Prevent game being locked by choosing colors.
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# Prevent game being locked by choosing colors.
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