rule fixes and interface optimizations

This commit is contained in:
Jannes Höke
2016-03-31 16:07:35 +02:00
parent 6aff43eb99
commit 5df4e1fd30
2 changed files with 9 additions and 3 deletions

View File

@ -110,10 +110,13 @@ class Player(object):
card.value == c.DRAW_TWO and self.game.draw_counter:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
if last.special == c.DRAW_FOUR and not \
card.special == c.DRAW_FOUR and self.game.draw_counter:
if last.special == c.DRAW_FOUR and self.game.draw_counter:
self.logger.debug("Player has to draw and can't counter")
is_playable = False
if (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
self.logger.debug("Can't play colorchooser on another one")
is_playable = False
if not last.color or card in playable:
self.logger.debug("Last card has no color or the card was "
"already added to the list")