separate game logic from bot interface,
introduce exceptions instead of boolean returns, remove repetitive code, begin unit tests, improve docstrings, update to python-telegram-bot==4.1.1, add ponyorm settings classes (unused)
This commit is contained in:
500
bot.py
500
bot.py
@ -32,8 +32,16 @@ from telegram.utils.botan import Botan
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from game_manager import GameManager
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from credentials import TOKEN, BOTAN_TOKEN
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from start_bot import start_bot
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from results import *
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from utils import *
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from results import (add_call_bluff, add_choose_color, add_draw, add_gameinfo,
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add_no_game, add_not_started, add_other_cards, add_pass,
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add_card)
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from utils import display_name
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import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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from database import db_session
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TIMEOUT = 2.5
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
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@ -83,8 +91,9 @@ source_text = ("This bot is Free Software and licensed under the AGPL. "
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@run_async
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def send_async(bot, *args, **kwargs):
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"""Send a message asynchronously"""
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if 'timeout' not in kwargs:
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kwargs['timeout'] = 2.5
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kwargs['timeout'] = TIMEOUT
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try:
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bot.sendMessage(*args, **kwargs)
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@ -94,8 +103,9 @@ def send_async(bot, *args, **kwargs):
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@run_async
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def answer_async(bot, *args, **kwargs):
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"""Answer an inline query asynchronously"""
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if 'timeout' not in kwargs:
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kwargs['timeout'] = 2.5
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kwargs['timeout'] = TIMEOUT
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try:
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bot.answerInlineQuery(*args, **kwargs)
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@ -104,89 +114,97 @@ def answer_async(bot, *args, **kwargs):
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def error(bot, update, error):
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""" Simple error handler """
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"""Simple error handler"""
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logger.exception(error)
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def new_game(bot, update):
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""" Handler for the /new command """
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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text="Created a new game! Join the game with /join "
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"and start the game with /start")
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if botan:
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botan.track(update.message, 'New games')
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def join_game(bot, update):
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""" Handler for the /join command """
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chat_id = update.message.chat_id
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"""Handler for the /join command"""
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chat = update.message.chat
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if update.message.chat.type == 'private':
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help(bot, update)
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else:
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try:
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game = gm.chatid_games[chat_id][-1]
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if not game.open:
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send_async(bot, chat_id, text="The lobby is closed")
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return
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except (KeyError, IndexError):
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pass
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return
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joined = gm.join_game(chat_id, update.message.from_user)
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if joined:
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send_async(bot, chat_id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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elif joined is None:
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send_async(bot, chat_id,
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text="No game is running at the moment. "
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat_id,
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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try:
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gm.join_game(update.message.from_user, chat)
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except LobbyClosedError:
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send_async(bot, chat.id, text="The lobby is closed")
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except NoGameInChatError:
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send_async(bot, chat.id,
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text="No game is running at the moment. "
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"Create a new game with /new",
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reply_to_message_id=update.message.message_id)
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except AlreadyJoinedError:
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send_async(bot, chat.id,
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text="You already joined the game. Start the game "
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"with /start",
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat.id,
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text="Joined the game",
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reply_to_message_id=update.message.message_id)
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def leave_game(bot, update):
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""" Handler for the /leave command """
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chat_id = update.message.chat_id
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"""Handler for the /leave command"""
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chat = update.message.chat
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user = update.message.from_user
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players = gm.userid_players.get(user.id, list())
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for player in players:
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if player.game.chat.id == chat_id:
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game = player.game
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break
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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player = gm.player_for_user_in_chat(user, chat)
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if player is None:
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send_async(bot, chat.id, text="You are not playing in a game in "
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"this group.",
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reply_to_message_id=update.message.message_id)
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return
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game = player.game
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user = update.message.from_user
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if len(game.players) < 3:
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gm.end_game(chat_id, user)
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send_async(bot, chat_id, text="Game ended!")
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try:
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gm.leave_game(user, chat)
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except NoGameInChatError:
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send_async(bot, chat.id, text="You are not playing in a game in "
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"this group.",
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reply_to_message_id=update.message.message_id)
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text="Game ended!")
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else:
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if gm.leave_game(user, chat_id):
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send_async(bot, chat_id,
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text="Okay. Next Player: " +
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display_name(game.current_player.user),
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reply_to_message_id=update.message.message_id)
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else:
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send_async(bot, chat_id, text="You are not playing in a game in "
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"this group.",
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reply_to_message_id=update.message.message_id)
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send_async(bot, chat.id,
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text="Okay. Next Player: " +
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display_name(game.current_player.user),
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reply_to_message_id=update.message.message_id)
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@run_async
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def select_game(bot, update):
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"""Handler for callback queries to select the current game"""
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chat_id = int(update.callback_query.data)
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user_id = update.callback_query.from_user.id
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@ -196,8 +214,9 @@ def select_game(bot, update):
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gm.userid_current[user_id] = player
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break
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else:
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send_async(bot, update.callback_query.message.chat_id,
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text="Game not found :(")
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bot.sendMessage(update.callback_query.message.chat_id,
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text="Game not found.",
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timeout=TIMEOUT)
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return
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back = [[InlineKeyboardButton(text='Back to last group',
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@ -206,7 +225,8 @@ def select_game(bot, update):
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bot.answerCallbackQuery(update.callback_query.id,
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text="Please switch to the group you selected!",
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show_alert=False,
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timeout=2.5)
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timeout=TIMEOUT)
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bot.editMessageText(chat_id=update.callback_query.message.chat_id,
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message_id=update.callback_query.message.message_id,
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text="Selected group: %s\n"
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@ -215,87 +235,115 @@ def select_game(bot, update):
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% gm.userid_current[user_id].game.chat.title,
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reply_markup=InlineKeyboardMarkup(back),
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parse_mode=ParseMode.HTML,
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timeout=2.5)
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timeout=TIMEOUT)
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def status_update(bot, update):
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""" Remove player from game if user leaves the group """
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"""Remove player from game if user leaves the group"""
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chat = update.message.chat
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if update.message.left_chat_member:
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try:
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chat_id = update.message.chat_id
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user = update.message.left_chat_member
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except KeyError:
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return
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if gm.leave_game(user, chat_id):
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send_async(bot, chat_id, text="Removing %s from the game"
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try:
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gm.leave_game(user, chat)
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except NoGameInChatError:
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pass
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text="Game ended!")
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else:
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send_async(bot, chat.id, text="Removing %s from the game"
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% display_name(user))
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def start_game(bot, update, args):
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""" Handler for the /start command """
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"""Handler for the /start command"""
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if update.message.chat.type != 'private':
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# Show the first card
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chat_id = update.message.chat_id
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chat = update.message.chat
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try:
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game = gm.chatid_games[chat_id][-1]
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game = gm.chatid_games[chat.id][-1]
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except (KeyError, IndexError):
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send_async(bot, chat_id, text="There is no game running in this "
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send_async(bot, chat.id, text="There is no game running in this "
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"chat. Create a new one with /new")
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return
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if game.current_player is None or \
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game.current_player is game.current_player.next:
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send_async(bot, chat_id, text="At least two players must /join "
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if game.started:
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send_async(bot, chat.id, text="The game has already started")
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elif len(game.players) < 2:
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send_async(bot, chat.id, text="At least two players must /join "
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"the game before you can start it")
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elif game.started:
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send_async(bot, chat_id, text="The game has already started")
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else:
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game.play_card(game.last_card)
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game.started = True
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bot.sendSticker(chat_id,
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sticker=c.STICKERS[str(game.last_card)],
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timeout=2.5)
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send_async(bot, chat_id,
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text="First player: %s\n"
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"Use /close to stop people from joining the game."
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% display_name(game.current_player.user))
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@run_async
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def send_first():
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"""Send the first card and player"""
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bot.sendSticker(chat.id,
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sticker=c.STICKERS[str(game.last_card)],
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timeout=TIMEOUT)
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bot.sendMessage(chat.id,
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text="First player: %s\n"
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"Use /close to stop people from joining "
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"the game."
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% display_name(game.current_player.user),
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timeout=TIMEOUT)
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send_first()
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elif len(args) and args[0] == 'select':
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players = gm.userid_players[update.message.from_user.id]
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groups = list()
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for player in players:
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groups.append([InlineKeyboardButton(text=player.game.chat.title,
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callback_data=
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str(player.game.chat.id))])
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title = player.game.chat.title
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if player is gm.userid_current[update.message.from_user.id]:
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title = '- %s -' % player.game.chat.title
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groups.append(
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[InlineKeyboardButton(text=title,
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callback_data=str(player.game.chat.id))]
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)
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send_async(bot, update.message.chat_id,
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text='Please select the group you want to play in. ',
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text='Please select the group you want to play in.',
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reply_markup=InlineKeyboardMarkup(groups))
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else:
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help(bot, update)
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def close_game(bot, update):
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""" Handler for the /close command """
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chat_id = update.message.chat_id
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"""Handler for the /close command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat_id)
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat_id, text="There is no running game")
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send_async(bot, chat.id, text="There is no running game in this chat.")
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return
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game = games[-1]
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if game.owner.id == user.id:
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game.open = False
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send_async(bot, chat_id, text="Closed the lobby. "
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send_async(bot, chat.id, text="Closed the lobby. "
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"No more players can join this game.")
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return
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else:
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send_async(bot, chat_id,
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send_async(bot, chat.id,
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text="Only the game creator (%s) can do that"
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% game.owner.first_name,
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reply_to_message_id=update.message.message_id)
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@ -303,118 +351,115 @@ def close_game(bot, update):
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def open_game(bot, update):
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""" Handler for the /open command """
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chat_id = update.message.chat_id
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"""Handler for the /open command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat_id)
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat_id, text="There is no running game")
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send_async(bot, chat.id, text="There is no running game in this chat.")
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return
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game = games[-1]
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if game.owner.id == user.id:
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game.open = True
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send_async(bot, chat_id, text="Opened the lobby. "
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send_async(bot, chat.id, text="Opened the lobby. "
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"New players may /join the game.")
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return
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else:
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send_async(bot, chat_id,
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text="Only the game creator (%s) can do that"
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send_async(bot, chat.id,
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text="Only the game creator (%s) can do that."
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% game.owner.first_name,
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reply_to_message_id=update.message.message_id)
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return
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def skip_player(bot, update):
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""" Handler for the /skip command """
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chat_id = update.message.chat_id
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"""Handler for the /skip command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat_id)
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players = gm.userid_players.get(user.id)
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if not games:
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send_async(bot, chat_id, text="There is no running game")
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player = gm.player_for_user_in_chat(user, chat)
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if not player:
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send_async(bot, chat.id, text="You are not playing in a game in this "
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"chat.")
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return
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if not players:
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send_async(bot, chat_id, text="You are not playing")
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return
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game = player.game
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skipped_player = game.current_player
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next_player = game.current_player.next
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for game in games:
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for player in players:
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if player in game.players:
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started = game.current_player.turn_started
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now = datetime.now()
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delta = (now - started).seconds
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started = skipped_player.turn_started
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now = datetime.now()
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delta = (now - started).seconds
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if delta < game.current_player.waiting_time:
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send_async(bot, chat_id,
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text="Please wait %d seconds"
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% (game.current_player.waiting_time -
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delta),
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reply_to_message_id=
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update.message.message_id)
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return
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if delta < skipped_player.waiting_time:
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send_async(bot, chat.id,
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text="Please wait %d seconds"
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% (skipped_player.waiting_time - delta),
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reply_to_message_id=update.message.message_id)
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elif game.current_player.waiting_time > 0:
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game.current_player.anti_cheat += 1
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game.current_player.waiting_time -= 30
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game.current_player.cards.append(game.deck.draw())
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send_async(bot, chat_id,
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text="Waiting time to skip this player has "
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"been reduced to %d seconds.\n"
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"Next player: %s"
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% (game.current_player.waiting_time,
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display_name(
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game.current_player.next.user)))
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game.turn()
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return
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elif skipped_player.waiting_time > 0:
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skipped_player.anti_cheat += 1
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skipped_player.waiting_time -= 30
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try:
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skipped_player.draw()
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except DeckEmptyError:
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pass
|
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|
||||
elif len(game.players) > 2:
|
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send_async(bot, chat_id,
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text="%s was skipped four times in a row "
|
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"and has been removed from the game.\n"
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"Next player: %s"
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% (display_name(game.current_player.user),
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display_name(
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game.current_player.next.user)))
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send_async(bot, chat.id,
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text="Waiting time to skip this player has "
|
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"been reduced to %d seconds.\n"
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"Next player: %s"
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% (skipped_player.waiting_time,
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display_name(next_player.user)))
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game.turn()
|
||||
|
||||
gm.leave_game(game.current_player.user, chat_id)
|
||||
return
|
||||
else:
|
||||
send_async(bot, chat_id,
|
||||
text="%s was skipped four times in a row "
|
||||
"and has been removed from the game.\n"
|
||||
"The game ended."
|
||||
% display_name(game.current_player.user))
|
||||
else:
|
||||
try:
|
||||
gm.leave_game(skipped_player.user, chat)
|
||||
send_async(bot, chat.id,
|
||||
text="%s was skipped four times in a row "
|
||||
"and has been removed from the game.\n"
|
||||
"Next player: %s"
|
||||
% (display_name(skipped_player.user),
|
||||
display_name(next_player.user)))
|
||||
|
||||
gm.end_game(chat_id, game.current_player.user)
|
||||
return
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id,
|
||||
text="%s was skipped four times in a row "
|
||||
"and has been removed from the game.\n"
|
||||
"The game ended."
|
||||
% display_name(skipped_player.user))
|
||||
|
||||
gm.end_game(chat.id, skipped_player.user)
|
||||
|
||||
|
||||
def help(bot, update):
|
||||
""" Handler for the /help command """
|
||||
"""Handler for the /help command"""
|
||||
send_async(bot, update.message.chat_id, text=help_text,
|
||||
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
||||
|
||||
|
||||
def source(bot, update):
|
||||
""" Handler for the /help command """
|
||||
"""Handler for the /help command"""
|
||||
send_async(bot, update.message.chat_id, text=source_text,
|
||||
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
|
||||
|
||||
|
||||
def news(bot, update):
|
||||
""" Handler for the /news command """
|
||||
"""Handler for the /news command"""
|
||||
send_async(bot, update.message.chat_id,
|
||||
text="All news here: https://telegram.me/unobotupdates",
|
||||
disable_web_page_preview=True)
|
||||
|
||||
|
||||
def reply_to_query(bot, update):
|
||||
""" Builds the result list for inline queries and answers to the client """
|
||||
"""
|
||||
Handler for inline queries.
|
||||
Builds the result list for inline queries and answers to the client.
|
||||
"""
|
||||
results = list()
|
||||
playable = list()
|
||||
switch = None
|
||||
@ -429,9 +474,11 @@ def reply_to_query(bot, update):
|
||||
else:
|
||||
if not game.started:
|
||||
add_not_started(results)
|
||||
|
||||
elif user_id == game.current_player.user.id:
|
||||
if game.choosing_color:
|
||||
add_choose_color(results)
|
||||
add_other_cards(playable, player, results, game)
|
||||
else:
|
||||
if not player.drew:
|
||||
add_draw(player, results)
|
||||
@ -443,19 +490,18 @@ def reply_to_query(bot, update):
|
||||
add_call_bluff(results)
|
||||
|
||||
playable = player.playable_cards()
|
||||
added_ids = list()
|
||||
added_ids = list() # Duplicates are not allowed
|
||||
|
||||
for card in sorted(player.cards):
|
||||
add_play_card(game, card, results,
|
||||
can_play=(card in playable and
|
||||
add_card(game, card, results,
|
||||
can_play=(card in playable and
|
||||
str(card) not in added_ids))
|
||||
added_ids.append(str(card))
|
||||
|
||||
if False or game.choosing_color:
|
||||
add_other_cards(playable, player, results, game)
|
||||
elif user_id != game.current_player.user.id or not game.started:
|
||||
for card in sorted(player.cards):
|
||||
add_play_card(game, card, results, can_play=False)
|
||||
add_card(game, card, results, can_play=False)
|
||||
|
||||
else:
|
||||
add_gameinfo(game, results)
|
||||
|
||||
@ -470,13 +516,16 @@ def reply_to_query(bot, update):
|
||||
|
||||
|
||||
def process_result(bot, update):
|
||||
""" Check the players actions and act accordingly """
|
||||
"""
|
||||
Handler for chosen inline results.
|
||||
Checks the players actions and acts accordingly.
|
||||
"""
|
||||
try:
|
||||
user = update.chosen_inline_result.from_user
|
||||
player = gm.userid_current[user.id]
|
||||
game = player.game
|
||||
result_id = update.chosen_inline_result.result_id
|
||||
chat_id = game.chat.id
|
||||
chat = game.chat
|
||||
except KeyError:
|
||||
return
|
||||
|
||||
@ -491,103 +540,130 @@ def process_result(bot, update):
|
||||
elif len(result_id) == 36: # UUID result
|
||||
return
|
||||
elif int(anti_cheat) != last_anti_cheat:
|
||||
send_async(bot, chat_id,
|
||||
send_async(bot, chat.id,
|
||||
text="Cheat attempt by %s" % display_name(player.user))
|
||||
return
|
||||
elif result_id == 'call_bluff':
|
||||
reset_waiting_time(bot, chat_id, player)
|
||||
do_call_bluff(bot, chat_id, game, player)
|
||||
reset_waiting_time(bot, player)
|
||||
do_call_bluff(bot, player)
|
||||
elif result_id == 'draw':
|
||||
reset_waiting_time(bot, chat_id, player)
|
||||
do_draw(game, player)
|
||||
reset_waiting_time(bot, player)
|
||||
do_draw(player)
|
||||
elif result_id == 'pass':
|
||||
game.turn()
|
||||
elif result_id in c.COLORS:
|
||||
game.choose_color(result_id)
|
||||
else:
|
||||
reset_waiting_time(bot, chat_id, player)
|
||||
do_play_card(bot, chat_id, game, player, result_id, user)
|
||||
reset_waiting_time(bot, player)
|
||||
do_play_card(bot, player, result_id)
|
||||
|
||||
if game in gm.chatid_games.get(chat_id, list()):
|
||||
send_async(bot, chat_id, text="Next player: " +
|
||||
if game in gm.chatid_games.get(chat.id, list()):
|
||||
send_async(bot, chat.id, text="Next player: " +
|
||||
display_name(game.current_player.user))
|
||||
|
||||
|
||||
def reset_waiting_time(bot, chat_id, player):
|
||||
def reset_waiting_time(bot, player):
|
||||
"""Resets waiting time for a player and sends a notice to the group"""
|
||||
chat = player.game.chat
|
||||
|
||||
if player.waiting_time < 90:
|
||||
player.waiting_time = 90
|
||||
send_async(bot, chat_id, text="Waiting time for %s has been reset to "
|
||||
send_async(bot, chat.id, text="Waiting time for %s has been reset to "
|
||||
"90 seconds" % display_name(player.user))
|
||||
|
||||
|
||||
def do_play_card(bot, chat_id, game, player, result_id, user):
|
||||
def do_play_card(bot, player, result_id):
|
||||
"""Plays the selected card and sends an update to the group if needed"""
|
||||
card = c.from_str(result_id)
|
||||
game.play_card(card)
|
||||
player.cards.remove(card)
|
||||
player.play(card)
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
user = player.user
|
||||
|
||||
if game.choosing_color:
|
||||
send_async(bot, chat_id, text="Please choose a color")
|
||||
send_async(bot, chat.id, text="Please choose a color")
|
||||
|
||||
if len(player.cards) == 1:
|
||||
send_async(bot, chat_id, text="UNO!")
|
||||
send_async(bot, chat.id, text="UNO!")
|
||||
|
||||
if len(player.cards) == 0:
|
||||
send_async(bot, chat_id, text="%s won!" % user.first_name)
|
||||
if len(game.players) < 3:
|
||||
send_async(bot, chat_id, text="Game ended!")
|
||||
gm.end_game(chat_id, user)
|
||||
else:
|
||||
gm.leave_game(user, chat_id)
|
||||
send_async(bot, chat.id, text="%s won!" % user.first_name)
|
||||
try:
|
||||
gm.leave_game(user, chat)
|
||||
except NotEnoughPlayersError:
|
||||
send_async(bot, chat.id, text="Game ended!")
|
||||
gm.end_game(chat, user)
|
||||
|
||||
if botan:
|
||||
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
|
||||
Chat(chat_id, 'group')),
|
||||
Chat(chat.id, 'group')),
|
||||
'Played cards')
|
||||
|
||||
|
||||
def do_draw(game, player):
|
||||
def do_draw(bot, player):
|
||||
"""Does the drawing"""
|
||||
game = player.game
|
||||
draw_counter_before = game.draw_counter
|
||||
for n in range(game.draw_counter or 1):
|
||||
player.cards.append(game.deck.draw())
|
||||
game.draw_counter = 0
|
||||
player.drew = True
|
||||
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text="There are no more cards in the deck.")
|
||||
|
||||
if (game.last_card.value == c.DRAW_TWO or
|
||||
game.last_card.special == c.DRAW_FOUR) and \
|
||||
draw_counter_before > 0:
|
||||
game.turn()
|
||||
|
||||
|
||||
def do_call_bluff(bot, chat_id, game, player):
|
||||
def do_call_bluff(bot, player):
|
||||
"""Handles the bluff calling"""
|
||||
game = player.game
|
||||
chat = game.chat
|
||||
|
||||
if player.prev.bluffing:
|
||||
send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
|
||||
send_async(bot, chat.id, text="Bluff called! Giving %d cards to %s"
|
||||
% (game.draw_counter,
|
||||
player.prev.user.first_name))
|
||||
for i in range(game.draw_counter):
|
||||
player.prev.cards.append(game.deck.draw())
|
||||
|
||||
try:
|
||||
player.prev.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text="There are no more cards in the deck.")
|
||||
|
||||
else:
|
||||
send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
|
||||
game.draw_counter += 2
|
||||
send_async(bot, chat.id, text="%s didn't bluff! Giving %d cards to %s"
|
||||
% (player.prev.user.first_name,
|
||||
game.draw_counter + 2,
|
||||
game.draw_counter,
|
||||
player.user.first_name))
|
||||
for i in range(game.draw_counter + 2):
|
||||
player.cards.append(game.deck.draw())
|
||||
game.draw_counter = 0
|
||||
try:
|
||||
player.draw()
|
||||
except DeckEmptyError:
|
||||
send_async(bot, player.game.chat.id,
|
||||
text="There are no more cards in the deck.")
|
||||
|
||||
game.turn()
|
||||
|
||||
|
||||
# Add all handlers to the dispatcher and run the bot
|
||||
dp.addHandler(InlineQueryHandler(reply_to_query))
|
||||
dp.addHandler(ChosenInlineResultHandler(process_result))
|
||||
dp.addHandler(CallbackQueryHandler(select_game))
|
||||
dp.addHandler(CommandHandler('start', start_game, pass_args=True))
|
||||
dp.addHandler(CommandHandler('new', new_game))
|
||||
dp.addHandler(CommandHandler('join', join_game))
|
||||
dp.addHandler(CommandHandler('leave', leave_game))
|
||||
dp.addHandler(CommandHandler('open', open_game))
|
||||
dp.addHandler(CommandHandler('close', close_game))
|
||||
dp.addHandler(CommandHandler('skip', skip_player))
|
||||
dp.addHandler(CommandHandler('help', help))
|
||||
dp.addHandler(CommandHandler('source', source))
|
||||
dp.addHandler(CommandHandler('news', news))
|
||||
dp.addHandler(MessageHandler([Filters.status_update], status_update))
|
||||
dp.addErrorHandler(error)
|
||||
dp.add_handler(InlineQueryHandler(reply_to_query))
|
||||
dp.add_handler(ChosenInlineResultHandler(process_result))
|
||||
dp.add_handler(CallbackQueryHandler(select_game))
|
||||
dp.add_handler(CommandHandler('start', start_game, pass_args=True))
|
||||
dp.add_handler(CommandHandler('new', new_game))
|
||||
dp.add_handler(CommandHandler('join', join_game))
|
||||
dp.add_handler(CommandHandler('leave', leave_game))
|
||||
dp.add_handler(CommandHandler('open', open_game))
|
||||
dp.add_handler(CommandHandler('close', close_game))
|
||||
dp.add_handler(CommandHandler('skip', skip_player))
|
||||
dp.add_handler(CommandHandler('help', help))
|
||||
dp.add_handler(CommandHandler('source', source))
|
||||
dp.add_handler(CommandHandler('news', news))
|
||||
dp.add_handler(MessageHandler([Filters.status_update], status_update))
|
||||
dp.add_error_handler(error)
|
||||
|
||||
start_bot(u)
|
||||
u.idle()
|
||||
|
Reference in New Issue
Block a user