diff --git a/bot.py b/bot.py
index e997a60..3b2472b 100644
--- a/bot.py
+++ b/bot.py
@@ -59,8 +59,7 @@ def notify_me(bot, update):
if update.message.chat.type == 'private':
send_async(bot,
chat_id,
- text=_("Send this command in a group to be notified "
- "when a new game is started there."))
+ text=_("在群組中傳送這個指令以讓我在這個群組開始遊戲時私訊你"))
else:
try:
gm.remind_dict[chat_id].add(update.message.from_user.id)
@@ -82,7 +81,7 @@ def new_game(bot, update):
for user in gm.remind_dict[update.message.chat_id]:
send_async(bot,
user,
- text=_("A new game has been started in {title}").format(
+ text=_("新遊戲已經在 {title} 中開始!").format(
title=update.message.chat.title))
del gm.remind_dict[update.message.chat_id]
@@ -90,8 +89,7 @@ def new_game(bot, update):
game = gm.new_game(update.message.chat)
game.owner = update.message.from_user
send_async(bot, chat_id,
- text=_("Created a new game! Join the game with /join "
- "and start the game with /start"))
+ text=_("已經開始新的遊戲! 用 /join 加入並用 /start 開始遊戲"))
if botan:
botan.track(update.message, 'New games')
@@ -110,29 +108,26 @@ def join_game(bot, update):
gm.join_game(update.message.from_user, chat)
except LobbyClosedError:
- send_async(bot, chat.id, text=_("The lobby is closed"))
+ send_async(bot, chat.id, text=_("這場遊戲不開放其他人加入"))
except NoGameInChatError:
send_async(bot, chat.id,
- text=_("No game is running at the moment. "
- "Create a new game with /new"),
+ text=_("目前沒有進行中的遊戲,輸入 /new 開始新的遊戲"),
reply_to_message_id=update.message.message_id)
except AlreadyJoinedError:
send_async(bot, chat.id,
- text=_("You already joined the game. Start the game "
- "with /start"),
+ text=_("您已加入本局遊戲,輸入 /start 來開始遊戲"),
reply_to_message_id=update.message.message_id)
except DeckEmptyError:
send_async(bot, chat.id,
- text=_("There are not enough cards left in the deck for "
- "new players to join."),
+ text=_("已經沒牌讓新玩家加入了"),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat.id,
- text=_("Joined the game"),
+ text=_("已加入遊戲"),
reply_to_message_id=update.message.message_id)
@@ -145,8 +140,7 @@ def leave_game(bot, update):
player = gm.player_for_user_in_chat(user, chat)
if player is None:
- send_async(bot, chat.id, text=_("You are not playing in a game in "
- "this group."),
+ send_async(bot, chat.id, text=_("你目前沒有在此聊天室中遊玩"),
reply_to_message_id=update.message.message_id)
return
@@ -157,17 +151,16 @@ def leave_game(bot, update):
gm.leave_game(user, chat)
except NoGameInChatError:
- send_async(bot, chat.id, text=_("You are not playing in a game in "
- "this group."),
+ send_async(bot, chat.id, text=_("你目前沒有在此聊天室中遊玩"),
reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError:
gm.end_game(chat, user)
- send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
+ send_async(bot, chat.id, text=__("遊戲結束!", multi=game.translate))
else:
send_async(bot, chat.id,
- text=__("Okay. Next Player: {name}",
+ text=__("輪到:{name}",
multi=game.translate).format(
name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id)
@@ -186,23 +179,22 @@ def select_game(bot, update):
else:
send_async(bot,
update.callback_query.message.chat_id,
- text=_("Game not found."))
+ text=_("找不到這場遊戲"))
return
@run_async
def selected(bot):
- back = [[InlineKeyboardButton(text=_("Back to last group"),
+ back = [[InlineKeyboardButton(text=_("回到上一個群組"),
switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id,
- text=_("Please switch to the group you selected!"),
+ text=_("請切換到你選擇的群組"),
show_alert=False,
timeout=TIMEOUT)
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
- text=_("Selected group: {group}\n"
- "Make sure that you switch to the correct "
- "group!").format(
+ text=_("已選擇的群組: {group}\n"
+ "請確認你已經切換到目前遊玩中的群組!").format(
group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML,
@@ -227,10 +219,10 @@ def status_update(bot, update):
pass
except NotEnoughPlayersError:
gm.end_game(chat, user)
- send_async(bot, chat.id, text=__("Game ended!",
+ send_async(bot, chat.id, text=__("遊戲結束!",
multi=game.translate))
else:
- send_async(bot, chat.id, text=__("Removing {name} from the game",
+ send_async(bot, chat.id, text=__("將 {name} 從遊戲中踢除",
multi=game.translate)
.format(name=display_name(user)))
@@ -247,26 +239,23 @@ def start_game(bot, update, args):
game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError):
send_async(bot, chat.id,
- text=_("There is no game running in this chat. Create "
- "a new one with /new"))
+ text=_("此聊天室目前沒有遊戲進行中,使用 /new 開始新遊戲"))
return
if game.started:
- send_async(bot, chat.id, text=_("The game has already started"))
+ send_async(bot, chat.id, text=_("遊戲已經開始了!"))
elif len(game.players) < 2:
send_async(bot, chat.id,
- text=_("At least two players must /join the game "
- "before you can start it"))
+ text=_("至少要有兩個人 /join 才能開始遊戲"))
else:
game.play_card(game.last_card)
game.started = True
first_message = (
- __("First player: {name}\n"
- "Use /close to stop people from joining the game.\n"
- "Enable multi-translations with /enable_translations",
+ __("由 {name} 開始出牌\n"
+ "輸入 /close 以防止新玩家加入此局遊戲",
multi=game.translate)
.format(name=display_name(game.current_player.user)))
@@ -300,7 +289,7 @@ def start_game(bot, update, args):
)
send_async(bot, update.message.chat_id,
- text=_('Please select the group you want to play in.'),
+ text=_("請選擇你要玩的群組"),
reply_markup=InlineKeyboardMarkup(groups))
else:
@@ -316,20 +305,19 @@ def close_game(bot, update):
if not games:
send_async(bot, chat.id,
- text=_("There is no running game in this chat."))
+ text=_("此聊天室沒有正在進行的遊戲"))
return
game = games[-1]
if game.owner.id == user.id:
game.open = False
- send_async(bot, chat.id, text=_("Closed the lobby. "
- "No more players can join this game."))
+ send_async(bot, chat.id, text=_("已禁止其他人加入這場遊戲"))
return
else:
send_async(bot, chat.id,
- text=_("Only the game creator ({name}) can do that.")
+ text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@@ -344,19 +332,18 @@ def open_game(bot, update):
if not games:
send_async(bot, chat.id,
- text=_("There is no running game in this chat."))
+ text=_("此聊天室目前沒有遊戲進行中"))
return
game = games[-1]
if game.owner.id == user.id:
game.open = True
- send_async(bot, chat.id, text=_("Opened the lobby. "
- "New players may /join the game."))
+ send_async(bot, chat.id, text=_("已開放其他人加入,現在可以 /join 本局遊戲"))
return
else:
send_async(bot, chat.id,
- text=_("Only the game creator ({name}) can do that")
+ text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@@ -371,20 +358,20 @@ def enable_translations(bot, update):
if not games:
send_async(bot, chat.id,
- text=_("There is no running game in this chat."))
+ text=_("此聊天室目前沒有遊戲進行中"))
return
game = games[-1]
if game.owner.id == user.id:
game.translate = True
- send_async(bot, chat.id, text=_("Enabled multi-translations. "
+ send_async(bot, chat.id, text=_("開啟翻譯(待移除)"
"Disable with /disable_translations"))
return
else:
send_async(bot, chat.id,
- text=_("Only the game creator ({name}) can do that")
+ text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@@ -399,21 +386,20 @@ def disable_translations(bot, update):
if not games:
send_async(bot, chat.id,
- text=_("There is no running game in this chat."))
+ text=_("此聊天室目前沒有遊戲進行中"))
return
game = games[-1]
if game.owner.id == user.id:
game.translate = False
- send_async(bot, chat.id, text=_("Disabled multi-translations. "
- "Enable them again with "
+ send_async(bot, chat.id, text=_("關閉翻譯(待移除)"
"/enable_translations"))
return
else:
send_async(bot, chat.id,
- text=_("Only the game creator ({name}) can do that")
+ text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id)
return
@@ -429,7 +415,7 @@ def skip_player(bot, update):
player = gm.player_for_user_in_chat(user, chat)
if not player:
send_async(bot, chat.id,
- text=_("You are not playing in a game in this chat."))
+ text=_("你目前沒有在此聊天室中遊玩"))
return
game = player.game
@@ -443,8 +429,8 @@ def skip_player(bot, update):
if delta < skipped_player.waiting_time:
n = skipped_player.waiting_time - delta
send_async(bot, chat.id,
- text=_("Please wait {time} second",
- "Please wait {time} seconds",
+ text=_("請等待 {time} 秒",
+ "請等待 {time} 秒",
n)
.format(time=n),
reply_to_message_id=update.message.message_id)
@@ -459,12 +445,10 @@ def skip_player(bot, update):
n = skipped_player.waiting_time
send_async(bot, chat.id,
- text=__("Waiting time to skip this player has "
- "been reduced to {time} second.\n"
- "Next player: {name}",
- "Waiting time to skip this player has "
- "been reduced to {time} seconds.\n"
- "Next player: {name}",
+ text=__("此玩家等待時間已經縮短為 {time} 秒\n"
+ "輪到:{name}",
+ "此玩家等待時間已經縮短為 {time} 秒\n"
+ "輪到:{name}",
n,
multi=game.translate)
.format(time=n,
@@ -475,17 +459,15 @@ def skip_player(bot, update):
try:
gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id,
- text=__("{name1} was skipped four times in a row "
- "and has been removed from the game.\n"
- "Next player: {name2}", multi=game.translate)
+ text=__("{name1} 被跳過 4 次,已從此局遊戲中移除\n"
+ "輪到:{name2}", multi=game.translate)
.format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user)))
except NotEnoughPlayersError:
send_async(bot, chat.id,
- text=__("{name} was skipped four times in a row "
- "and has been removed from the game.\n"
- "The game ended.", multi=game.translate)
+ text=__("{name} 被跳過 4 次,已從此局遊戲中移除\n"
+ "遊戲結束!", multi=game.translate)
.format(name=display_name(skipped_player.user)))
gm.end_game(chat.id, skipped_player.user)
@@ -548,7 +530,7 @@ def reply_to_query(bot, update):
result.id += ':%d' % player.anti_cheat
if players and game and len(players) > 1:
- switch = _('Current game: {game}').format(game=game.chat.title)
+ switch = _('目前遊戲:{group}').format(game=game.chat.title)
answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
@@ -582,7 +564,7 @@ def process_result(bot, update):
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id,
- text=__("Cheat attempt by {name}", multi=game.translate)
+ text=__("{name} 提出了作弊嫌疑", multi=game.translate)
.format(name=display_name(player.user)))
return
elif result_id == 'call_bluff':
@@ -601,7 +583,7 @@ def process_result(bot, update):
if game in gm.chatid_games.get(chat.id, list()):
send_async(bot, chat.id,
- text=__("Next player: {name}", multi=game.translate)
+ text=__("輪到:{name}", multi=game.translate)
.format(name=display_name(game.current_player.user)))
@@ -612,8 +594,7 @@ def reset_waiting_time(bot, player):
if player.waiting_time < 90:
player.waiting_time = 90
send_async(bot, chat.id,
- text=__("Waiting time for {name} has been reset to 90 "
- "seconds", multi=player.game.translate)
+ text=__("{name} 的等待時間已重置為 90 秒", multi=player.game.translate)
.format(name=display_name(player.user)))
@@ -633,14 +614,14 @@ def do_play_card(bot, player, result_id):
us.cards_played += 1
if game.choosing_color:
- send_async(bot, chat.id, text=_("Please choose a color"))
+ send_async(bot, chat.id, text=_("請選擇一個顏色"))
if len(player.cards) == 1:
send_async(bot, chat.id, text="UNO!")
if len(player.cards) == 0:
send_async(bot, chat.id,
- text=__("{name} won!", multi=game.translate)
+ text=__("{name} 贏了!", multi=game.translate)
.format(name=user.first_name))
if us.stats:
@@ -655,7 +636,7 @@ def do_play_card(bot, player, result_id):
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id,
- text=__("Game ended!", multi=game.translate))
+ text=__("遊戲結束!", multi=game.translate))
us2 = UserSetting.get(id=game.current_player.user.id)
if us2 and us2.stats:
@@ -678,8 +659,7 @@ def do_draw(bot, player):
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
- text=__("There are no more cards in the deck.",
- multi=game.translate))
+ text=__("已經沒牌了", multi=game.translate))
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
@@ -694,7 +674,7 @@ def do_call_bluff(bot, player):
if player.prev.bluffing:
send_async(bot, chat.id,
- text=__("Bluff called! Giving 4 cards to {name}",
+ text=__("作弊已確認!作為懲罰,給予 {name} 4 張牌",
multi=game.translate)
.format(name=player.prev.user.first_name))
@@ -702,13 +682,12 @@ def do_call_bluff(bot, player):
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
- text=__("There are no more cards in the deck.",
- multi=game.translate))
+ text=__("已經沒牌了", multi=game.translate))
else:
game.draw_counter += 2
send_async(bot, chat.id,
- text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
+ text=__("{name1} 沒有作弊!作為懲罰,給予 {name2} 六張牌",
multi=game.translate)
.format(name1=player.prev.user.first_name,
name2=player.user.first_name))
@@ -716,8 +695,7 @@ def do_call_bluff(bot, player):
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
- text=__("There are no more cards in the deck.",
- multi=game.translate))
+ text=__("已經沒牌了", multi=game.translate))
game.turn()
diff --git a/results.py b/results.py
index 1c656fd..076009e 100644
--- a/results.py
+++ b/results.py
@@ -36,7 +36,7 @@ def add_choose_color(results, game):
results.append(
InlineQueryResultArticle(
id=color,
- title=_("Choose Color"),
+ title=_("選擇顏色"),
description=display_color(color),
input_message_content=
InputTextMessageContent(display_color_group(color, game))
@@ -50,8 +50,8 @@ def add_other_cards(player, results, game):
results.append(
InlineQueryResultArticle(
"hand",
- title=_("Card (tap for game state):",
- "Cards (tap for game state):",
+ title=_("你的手牌(點一下以獲得遊戲狀態):",
+ "你的手牌(點一下以獲得遊戲狀態):",
len(player.cards)),
description=', '.join([repr(card) for card in player.cards]),
input_message_content=game_info(game)
@@ -61,8 +61,8 @@ def add_other_cards(player, results, game):
def player_list(game):
"""Generate list of player strings"""
- return [_("{name} ({number} card)",
- "{name} ({number} cards)",
+ return [_("{name}(有 {number} 張牌)",
+ "{name}(有 {number} 張牌)",
len(player.cards))
.format(name=player.user.first_name, number=len(player.cards))
for player in game.players]
@@ -73,11 +73,9 @@ def add_no_game(results):
results.append(
InlineQueryResultArticle(
"nogame",
- title=_("You are not playing"),
+ title=_("你沒有在遊戲中"),
input_message_content=
- InputTextMessageContent(_('Not playing right now. Use /new to '
- 'start a game or /join to join the '
- 'current game in this group'))
+ InputTextMessageContent(_('你目前沒有在遊玩,使用 /new@unobot 開始新的遊戲或使用 /join@unobot 加入目前的遊戲'))
)
)
@@ -87,9 +85,9 @@ def add_not_started(results):
results.append(
InlineQueryResultArticle(
"nogame",
- title=_("The game wasn't started yet"),
+ title=_("遊戲尚未開始"),
input_message_content=
- InputTextMessageContent(_('Start the game with /start'))
+ InputTextMessageContent(_('使用 /start 開始遊戲'))
)
)
@@ -102,8 +100,8 @@ def add_draw(player, results):
Sticker(
"draw", sticker_file_id=c.STICKERS['option_draw'],
input_message_content=
- InputTextMessageContent(__('Drawing {number} card',
- 'Drawing {number} cards', n,
+ InputTextMessageContent(__('抽 {number} 張牌',
+ '抽 {number} 張牌', n,
multi=player.game.translate)
.format(number=n))
)
@@ -128,7 +126,7 @@ def add_pass(results, game):
Sticker(
"pass", sticker_file_id=c.STICKERS['option_pass'],
input_message_content=InputTextMessageContent(
- __('Pass', multi=game.translate)
+ __('Pass!下一位', multi=game.translate)
)
)
)
@@ -141,7 +139,7 @@ def add_call_bluff(results, game):
"call_bluff",
sticker_file_id=c.STICKERS['option_bluff'],
input_message_content=
- InputTextMessageContent(__("I'm calling your bluff!",
+ InputTextMessageContent(__("你作弊,一定還有其他牌可以出!",
multi=game.translate))
)
)
@@ -164,13 +162,13 @@ def add_card(game, card, results, can_play):
def game_info(game):
players = player_list(game)
return InputTextMessageContent(
- _("Current player: {name}")
+ _("目前玩家:{name}")
.format(name=display_name(game.current_player.user)) +
"\n" +
- _("Last card: {card}").format(card=repr(game.last_card)) +
+ _("最後的牌:{card}").format(card=repr(game.last_card)) +
"\n" +
- _("Player: {player_list}",
- "Players: {player_list}",
+ _("玩家列表:{player_list}",
+ "玩家列表:{player_list}",
len(players))
.format(player_list=" -> ".join(players))
)
\ No newline at end of file
diff --git a/settings.py b/settings.py
index d10bf38..7424877 100644
--- a/settings.py
+++ b/settings.py
@@ -34,8 +34,7 @@ def show_settings(bot, update):
if update.message.chat.type != 'private':
send_async(bot, chat.id,
- text=_("Please edit your settings in a private chat with "
- "the bot."))
+ text=_("請私訊我來修改你的設定"))
return
us = UserSetting.get(id=update.message.from_user.id)
@@ -44,12 +43,12 @@ def show_settings(bot, update):
us = UserSetting(id=update.message.from_user.id)
if not us.stats:
- stats = Emoji.BAR_CHART + ' ' + _("Enable statistics")
+ stats = Emoji.BAR_CHART + ' ' + _("啟用統計資料")
else:
- stats = Emoji.CROSS_MARK + ' ' + _("Delete all statistics")
+ stats = Emoji.CROSS_MARK + ' ' + _("刪除所有統計資料")
- kb = [[stats], [Emoji.EARTH_GLOBE_EUROPE_AFRICA + ' ' + _("Language")]]
- send_async(bot, chat.id, text=Emoji.WRENCH + ' ' + _("Settings"),
+ kb = [[stats], [Emoji.EARTH_GLOBE_EUROPE_AFRICA + ' ' + _("語言")]]
+ send_async(bot, chat.id, text=Emoji.WRENCH + ' ' + _("設定"),
reply_markup=ReplyKeyboardMarkup(keyboard=kb,
one_time_keyboard=True))
@@ -63,13 +62,13 @@ def kb_select(bot, update, groups):
if option == Emoji.BAR_CHART:
us = UserSetting.get(id=user.id)
us.stats = True
- send_async(bot, chat.id, text=_("Enabled statistics!"))
+ send_async(bot, chat.id, text=_("已啟用統計資料!"))
elif option == Emoji.EARTH_GLOBE_EUROPE_AFRICA:
kb = [[locale + ' - ' + descr]
for locale, descr
in sorted(available_locales.items())]
- send_async(bot, chat.id, text=_("Select locale"),
+ send_async(bot, chat.id, text=_("選擇語言"),
reply_markup=ReplyKeyboardMarkup(keyboard=kb,
one_time_keyboard=True))
@@ -79,7 +78,7 @@ def kb_select(bot, update, groups):
us.first_places = 0
us.games_played = 0
us.cards_played = 0
- send_async(bot, chat.id, text=_("Deleted and disabled statistics!"))
+ send_async(bot, chat.id, text=_("已停用並刪除統計資料!"))
@user_locale
@@ -92,7 +91,7 @@ def locale_select(bot, update, groups):
us = UserSetting.get(id=user.id)
us.lang = option
_.push(option)
- send_async(bot, chat.id, text=_("Set locale!"))
+ send_async(bot, chat.id, text=_("已設定所選擇的語言"))
_.pop()
diff --git a/simple_commands.py b/simple_commands.py
index 3c032a0..e0cc33b 100644
--- a/simple_commands.py
+++ b/simple_commands.py
@@ -25,42 +25,31 @@ from utils import send_async
from shared_vars import dispatcher
from internationalization import _, user_locale
-help_text = ("Follow these steps:\n\n"
- "1. Add this bot to a group\n"
- "2. In the group, start a new game with /new or join an already"
- " running game with /join\n"
- "3. After at least two players have joined, start the game with"
- " /start\n"
- "4. Type @unobot
into your chat box and hit "
- "space, or click the via @unobot
text "
- "next to messages. You will see your cards (some greyed out), "
- "any extra options like drawing, and a ? to see the "
- "current game state. The greyed out cards are those you "
- "can not play at the moment. Tap an option to execute "
- "the selected action.\n"
- "Players can join the game at any time. To leave a game, "
- "use /leave. If a player takes more than 90 seconds to play, "
- "you can use /skip to skip that player. Use /notify_me to "
- "receive a private message when a new game is started.\n\n"
- "Language and other settings: /settings\n"
- "Other commands (only game creator):\n"
- "/close - Close lobby\n"
- "/open - Open lobby\n"
- "/enable_translations - Translate relevant texts into all "
- "languages spoken in a game\n"
- "/disable_translations - Use English for those texts\n\n"
- "Experimental: Play in multiple groups at the same time. "
- "Press the Current game: ...
button and select the "
- "group you want to play a card in.\n"
- "If you enjoy this bot, "
- ""
- "rate me, join the "
- "update channel"
- " and buy an UNO card game.")
+help_text = ("請跟隨以下指示:\n\n"
+ "1. 將這個機器人新增到群組\n"
+ "2. 輸入 /new 開始一個新遊戲或輸入 /join 加入一個運行中的遊戲\n"
+ "3. 當有兩個或以上的玩家加入, 就可以用 /start 開始遊戲\n"
+ "4. 輸入 @unobot
然後按空白鍵 或點一下"
+ "via @unobot
。之後你會看見你手上的牌或者其他選項例如 DRAW(抽牌),和"
+ "?看其他玩家狀態。但灰色的牌就是你現在不能使用的牌,選擇其中一個"
+ "選項來執行對應的操作。\n"
+ "玩家可以在任何時間加入,如果想離開,請打 /leave 。如果玩家90秒後都沒有出牌"
+ ",你可以用 /skip 跳過他。輸入 /notify_me 以讓我在本群組遊戲開始時私訊你\n"
+ "\n"
+ "語言和其他設定: /settings\n"
+ "遊戲創始人可以用以下的指令:\n"
+ "/close - 令其他人不可以中途加入\n"
+ "/open - 令其他人可以中途加入\n"
+ "試驗功能: 同時在不同的群組中遊玩 請選擇 目前遊戲:...
"
+ "然後選擇你想在哪個群組玩。\n"
+ "如果你喜歡這個 bot,你可以選擇買一副 UNO 牌來支持 UNO!")
-source_text = ("This bot is Free Software and licensed under the AGPL. "
- "The code is available here: \n"
- "https://github.com/jh0ker/mau_mau_bot")
+source_text = ("這個 bot 是一個免費的軟體,根據 AGPL 授權 \n"
+ "原始碼可以在這裡找到:\n"
+ "https://github.com/PinLin/mau_mau_bot\n"
+ "I fork from:\n"
+ "https://github.com/jh0ker/mau_mau_bot\n"
+ "Thanks very much!")
attributions = ("Attributions:\n"
'Draw icon by '
'Faithtoken\n'
@@ -99,29 +88,29 @@ def stats(bot, update):
us = UserSetting.get(id=user.id)
if not us or not us.stats:
send_async(bot, update.message.chat_id,
- text=_("You did not enable statistics. Use /settings in "
- "a private chat with the bot to enable them."))
+ text=_("您尚未啟用統計資料,請私我 "
+ "/settings
來啟用他"))
else:
stats_text = list()
n = us.games_played
stats_text.append(
- _("{number} game played",
- "{number} games played",
+ _("已遊玩 {number} 個遊戲",
+ "已遊玩 {number} 個遊戲",
n).format(number=n)
)
n = us.first_places
stats_text.append(
- _("{number} first place",
- "{number} first places",
+ _("拿了 {number} 次第一名",
+ "拿了 {number} 次第一名",
n).format(number=n)
)
n = us.cards_played
stats_text.append(
- _("{number} card played",
- "{number} cards played",
+ _("已遊玩 {number} 張牌",
+ "已遊玩 {number} 張牌",
n).format(number=n)
)
@@ -132,5 +121,5 @@ def stats(bot, update):
def register():
dispatcher.add_handler(CommandHandler('help', help))
dispatcher.add_handler(CommandHandler('source', source))
- dispatcher.add_handler(CommandHandler('news', news))
+ # dispatcher.add_handler(CommandHandler('news', news))
dispatcher.add_handler(CommandHandler('stats', stats))
diff --git a/utils.py b/utils.py
index 134a1b0..2242a87 100644
--- a/utils.py
+++ b/utils.py
@@ -51,28 +51,28 @@ def display_name(user):
def display_color(color):
""" Convert a color code to actual color name """
if color == "r":
- return _("{emoji} Red").format(emoji=Emoji.HEAVY_BLACK_HEART)
+ return _("{emoji} 紅色").format(emoji=Emoji.HEAVY_BLACK_HEART)
if color == "b":
- return _("{emoji} Blue").format(emoji=Emoji.BLUE_HEART)
+ return _("{emoji} 藍色").format(emoji=Emoji.BLUE_HEART)
if color == "g":
- return _("{emoji} Green").format(emoji=Emoji.GREEN_HEART)
+ return _("{emoji} 綠色").format(emoji=Emoji.GREEN_HEART)
if color == "y":
- return _("{emoji} Yellow").format(emoji=Emoji.YELLOW_HEART)
+ return _("{emoji} 黃色").format(emoji=Emoji.YELLOW_HEART)
def display_color_group(color, game):
""" Convert a color code to actual color name """
if color == "r":
- return __("{emoji} Red", game.translate).format(
+ return __("{emoji} 紅色", game.translate).format(
emoji=Emoji.HEAVY_BLACK_HEART)
if color == "b":
- return __("{emoji} Blue", game.translate).format(
+ return __("{emoji} 藍色", game.translate).format(
emoji=Emoji.BLUE_HEART)
if color == "g":
- return __("{emoji} Green", game.translate).format(
+ return __("{emoji} 綠色", game.translate).format(
emoji=Emoji.GREEN_HEART)
if color == "y":
- return __("{emoji} Yellow", game.translate).format(
+ return __("{emoji} 黃色", game.translate).format(
emoji=Emoji.YELLOW_HEART)