experimental: multiple games

This commit is contained in:
Jannes Höke
2016-04-24 02:11:37 +02:00
parent c22e91eafa
commit c1ef321cc3
3 changed files with 121 additions and 42 deletions

View File

@ -9,18 +9,19 @@ class GameManager(object):
def __init__(self):
self.chatid_game = dict()
self.userid_game = dict()
self.userid_player = dict()
self.userid_players = dict()
self.userid_current = dict()
self.logger = logging.getLogger(__name__)
def new_game(self, chat_id):
def new_game(self, chat):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
chat_id = chat.id
self.logger.info("Creating new game with id " + str(chat_id))
game = Game()
game = Game(chat)
self.chatid_game[chat_id] = game
self.chatid_game[game] = chat_id
@ -31,41 +32,61 @@ class GameManager(object):
game = self.chatid_game[chat_id]
except KeyError:
return None
if user.id not in self.userid_game or \
self.userid_game[user.id] is not game:
players = self.userid_players.get(user.id, list())
if not players:
self.userid_players[user.id] = players
else:
self.leave_game(user, chat_id)
if game not in [player.game for player in players]:
try:
self.leave_game(user)
player = Player(game, user)
except AttributeError:
return None
self.userid_player[user.id] = player
self.userid_game[user.id] = game
players.append(player)
self.userid_current[user.id] = player
return True
else:
return False
def leave_game(self, user):
def leave_game(self, user, chat_id):
""" Remove a player from its current game """
try:
player = self.userid_player[user.id]
players = self.userid_players[user.id]
for player in list(players):
if player.game.chat.id == chat_id:
player.leave()
players.remove(player)
if self.userid_current[user.id] is player:
if len(players):
self.userid_current[user.id] = players[0]
else:
del self.userid_current[user.id]
break
else:
return False
player.leave()
del self.userid_player[user.id]
del self.userid_game[user.id]
return True
except KeyError:
self.logger.info("Leaving game failed")
return False
def end_game(self, chat_id):
def end_game(self, chat_id, user):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
self.logger.info("Game with id " + str(chat_id) + " ended")
game = self.chatid_game[chat_id]
self.leave_game(game.current_player.user)
del self.chatid_game[chat_id]
del self.chatid_game[game]
players = self.userid_players[user.id]
for player in players:
if not player.game.chat.id == chat_id:
game = player.game
del self.chatid_game[game]
break
self.leave_game(user, chat_id)