add __ function to translate complete stack, add dummy decorators to pull locales from db
This commit is contained in:
96
bot.py
96
bot.py
@ -20,6 +20,7 @@
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import logging
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from datetime import datetime
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from functools import wraps
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from random import randint
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from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
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@ -40,8 +41,7 @@ from utils import display_name
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import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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from database import db_session, user_locale
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from utils import _
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from utils import _, __
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TIMEOUT = 2.5
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@ -92,6 +92,32 @@ source_text = ("This bot is Free Software and licensed under the AGPL. "
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"https://github.com/jh0ker/mau_mau_bot")
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def user_locale(func):
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@wraps(func)
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def wrapped(*pargs, **kwargs):
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_.push('de_DE') # TODO: Get user locale from Database
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result = func(*pargs, **kwargs)
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_.pop()
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return result
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return wrapped
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def game_locales(func):
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@wraps(func)
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def wrapped(*pargs, **kwargs):
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num_locales = 0
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for loc in ('en_US', 'de_DE'): # TODO: Get user locales from Database
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_.push(loc)
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num_locales += 1
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result = func(*pargs, **kwargs)
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for i in range(num_locales):
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_.pop()
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return result
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return wrapped
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@run_async
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def send_async(bot, *args, **kwargs):
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"""Send a message asynchronously"""
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@ -169,8 +195,8 @@ def join_game(bot, update):
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except DeckEmptyError:
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send_async(bot, chat.id,
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text=_("There are not enough cards left in the deck for new "
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"players to join."),
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text=_("There are not enough cards left in the deck for "
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"new players to join."),
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reply_to_message_id=update.message.message_id)
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else:
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@ -206,11 +232,11 @@ def leave_game(bot, update):
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text=_("Game ended!"))
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send_async(bot, chat.id, text=__("Game ended!"))
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else:
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send_async(bot, chat.id,
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text=_("Okay. Next Player: {name}").format(
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text=__("Okay. Next Player: {name}").format(
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name=display_name(game.current_player.user)),
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reply_to_message_id=update.message.message_id)
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@ -251,7 +277,7 @@ def select_game(bot, update):
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timeout=TIMEOUT)
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@user_locale
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@game_locales
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def status_update(bot, update):
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"""Remove player from game if user leaves the group"""
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chat = update.message.chat
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@ -268,12 +294,13 @@ def status_update(bot, update):
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pass
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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send_async(bot, chat.id, text=_("Game ended!"))
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send_async(bot, chat.id, text=__("Game ended!"))
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else:
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send_async(bot, chat.id, text=_("Removing {name} from the game")
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send_async(bot, chat.id, text=__("Removing {name} from the game")
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.format(name=display_name(user)))
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@game_locales
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@user_locale
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def start_game(bot, update, args):
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"""Handler for the /start command"""
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@ -310,9 +337,9 @@ def start_game(bot, update, args):
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timeout=TIMEOUT)
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bot.sendMessage(chat.id,
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text=_("First player: {name}\n"
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"Use /close to stop people from "
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"joining the game.")
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text=__("First player: {name}\n"
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"Use /close to stop people from "
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"joining the game.")
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.format(
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name=display_name(game.current_player.user)
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),
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@ -398,6 +425,7 @@ def open_game(bot, update):
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return
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@game_locales
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@user_locale
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def skip_player(bot, update):
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"""Handler for the /skip command"""
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@ -433,9 +461,9 @@ def skip_player(bot, update):
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pass
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send_async(bot, chat.id,
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text=_("Waiting time to skip this player has "
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"been reduced to {time} seconds.\n"
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"Next player: {name}")
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text=__("Waiting time to skip this player has "
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"been reduced to {time} seconds.\n"
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"Next player: {name}")
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.format(time=skipped_player.waiting_time,
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name=display_name(next_player.user)))
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game.turn()
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@ -444,17 +472,17 @@ def skip_player(bot, update):
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try:
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gm.leave_game(skipped_player.user, chat)
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send_async(bot, chat.id,
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text=_("{name1} was skipped four times in a row "
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"and has been removed from the game.\n"
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"Next player: {name2}")
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text=__("{name1} was skipped four times in a row "
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"and has been removed from the game.\n"
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"Next player: {name2}")
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.format(name1=display_name(skipped_player.user),
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name2=display_name(next_player.user)))
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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text=_("{name} was skipped four times in a row "
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"and has been removed from the game.\n"
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"The game ended.")
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text=__("{name} was skipped four times in a row "
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"and has been removed from the game.\n"
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"The game ended.")
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.format(name=display_name(skipped_player.user)))
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gm.end_game(chat.id, skipped_player.user)
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@ -482,6 +510,7 @@ def news(bot, update):
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disable_web_page_preview=True)
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@game_locales
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@user_locale
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def reply_to_query(bot, update):
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"""
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@ -543,6 +572,7 @@ def reply_to_query(bot, update):
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switch_pm_text=switch, switch_pm_parameter='select')
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@game_locales
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@user_locale
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def process_result(bot, update):
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"""
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@ -570,7 +600,7 @@ def process_result(bot, update):
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return
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elif int(anti_cheat) != last_anti_cheat:
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send_async(bot, chat.id,
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text=_("Cheat attempt by {name}")
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text=__("Cheat attempt by {name}")
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.format(name=display_name(player.user)))
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return
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elif result_id == 'call_bluff':
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@ -589,7 +619,7 @@ def process_result(bot, update):
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if game in gm.chatid_games.get(chat.id, list()):
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send_async(bot, chat.id,
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text=_("Next player: {name}")
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text=__("Next player: {name}")
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.format(name=display_name(game.current_player.user)))
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@ -600,8 +630,8 @@ def reset_waiting_time(bot, player):
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if player.waiting_time < 90:
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player.waiting_time = 90
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send_async(bot, chat.id,
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text=_("Waiting time for {name} has been reset to 90 "
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"seconds").format(name=display_name(player.user)))
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text=__("Waiting time for {name} has been reset to 90 "
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"seconds").format(name=display_name(player.user)))
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def do_play_card(bot, player, result_id):
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@ -616,15 +646,15 @@ def do_play_card(bot, player, result_id):
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send_async(bot, chat.id, text=_("Please choose a color"))
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if len(player.cards) == 1:
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send_async(bot, chat.id, text=_("UNO!"))
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send_async(bot, chat.id, text="UNO!")
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if len(player.cards) == 0:
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send_async(bot, chat.id,
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text=_("{name} won!").format(name=user.first_name))
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text=__("{name} won!").format(name=user.first_name))
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try:
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gm.leave_game(user, chat)
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except NotEnoughPlayersError:
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send_async(bot, chat.id, text=_("Game ended!"))
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send_async(bot, chat.id, text=__("Game ended!"))
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gm.end_game(chat, user)
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if botan:
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@ -642,7 +672,7 @@ def do_draw(bot, player):
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player.draw()
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except DeckEmptyError:
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send_async(bot, player.game.chat.id,
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text=_("There are no more cards in the deck."))
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text=__("There are no more cards in the deck."))
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if (game.last_card.value == c.DRAW_TWO or
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game.last_card.special == c.DRAW_FOUR) and \
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@ -657,26 +687,26 @@ def do_call_bluff(bot, player):
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if player.prev.bluffing:
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send_async(bot, chat.id,
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text=_("Bluff called! Giving 4 cards to {name}")
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text=__("Bluff called! Giving 4 cards to {name}")
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.format(name=player.prev.user.first_name))
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try:
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player.prev.draw()
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except DeckEmptyError:
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send_async(bot, player.game.chat.id,
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text=_("There are no more cards in the deck."))
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text=__("There are no more cards in the deck."))
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else:
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game.draw_counter += 2
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send_async(bot, chat.id,
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text="{name1} didn't bluff! Giving 6 cards to {name2}"
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text=__("{name1} didn't bluff! Giving 6 cards to {name2}")
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.format(name1=player.prev.user.first_name,
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name2=player.user.first_name))
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try:
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player.draw()
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except DeckEmptyError:
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send_async(bot, player.game.chat.id,
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text=_("There are no more cards in the deck."))
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text=__("There are no more cards in the deck."))
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game.turn()
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