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110
bot.py
110
bot.py
@ -2,7 +2,7 @@
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# -*- coding: utf-8 -*-
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#
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# Telegram bot to play UNO in group chats
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
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# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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@ -23,9 +23,9 @@ from datetime import datetime
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from random import randint
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from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
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InlineKeyboardButton
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InlineKeyboardButton, ReplyKeyboardMarkup, Emoji
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from telegram.ext import InlineQueryHandler, ChosenInlineResultHandler, \
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler
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CommandHandler, MessageHandler, Filters, CallbackQueryHandler, RegexHandler
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from telegram.ext.dispatcher import run_async
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from start_bot import start_bot
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@ -36,7 +36,7 @@ from user_setting import UserSetting
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from utils import display_name
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import card as c
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from errors import (NoGameInChatError, LobbyClosedError, AlreadyJoinedError,
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NotEnoughPlayersError, DeckEmptyError)
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NotEnoughPlayersError, DeckEmptyError, PlayerLeftError)
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from utils import send_async, answer_async, error, TIMEOUT
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from shared_vars import botan, gm, updater, dispatcher
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from internationalization import _, __, user_locale, game_locales
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@ -55,7 +55,7 @@ logger = logging.getLogger(__name__)
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@user_locale
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def notify_me(bot, update):
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"""Handler for /notify_me command, pm people for next game"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat.id
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if update.message.chat.type == 'private':
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send_async(bot,
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chat_id,
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@ -64,6 +64,11 @@ def notify_me(bot, update):
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else:
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try:
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gm.remind_dict[chat_id].add(update.message.from_user.id)
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send_async(bot,
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chat_id,
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text=_("You will be notified "
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"when a new game is started in {title}.").format(
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title=update.message.chat.title))
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except KeyError:
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gm.remind_dict[chat_id] = {update.message.from_user.id}
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@ -71,7 +76,7 @@ def notify_me(bot, update):
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@user_locale
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def new_game(bot, update):
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"""Handler for the /new command"""
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chat_id = update.message.chat_id
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chat_id = update.message.chat.id
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if update.message.chat.type == 'private':
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help(bot, update)
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@ -79,19 +84,20 @@ def new_game(bot, update):
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else:
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if update.message.chat_id in gm.remind_dict:
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for user in gm.remind_dict[update.message.chat_id]:
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for user in gm.remind_dict[chat_id]:
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send_async(bot,
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user,
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text=_("A new game has been started in {title}").format(
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text=_("A new game has been started in {title}.").format(
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title=update.message.chat.title))
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del gm.remind_dict[update.message.chat_id]
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del gm.remind_dict[chat_id]
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game = gm.new_game(update.message.chat)
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game.owner = update.message.from_user
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send_async(bot, chat_id,
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text=_("Created a new game! Join the game with /join "
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text=_("Created a new game! Wait for your friends "
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"and start the game with /start"))
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gm.join_game(update.message.from_user, update.message.chat)
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if botan:
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botan.track(update.message, 'New games')
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@ -162,7 +168,7 @@ def leave_game(bot, update):
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reply_to_message_id=update.message.message_id)
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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gm.end_game(user, chat)
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send_async(bot, chat.id, text=__("Game ended!", multi=game.translate))
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else:
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@ -226,7 +232,7 @@ def status_update(bot, update):
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except NoGameInChatError:
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pass
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except NotEnoughPlayersError:
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gm.end_game(chat, user)
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gm.end_game(user, chat)
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send_async(bot, chat.id, text=__("Game ended!",
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multi=game.translate))
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else:
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@ -418,7 +424,48 @@ def disable_translations(bot, update):
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reply_to_message_id=update.message.message_id)
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return
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@game_locales
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@user_locale
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def mode(bot, update):
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"""Handler for the /mode command"""
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chat = update.message.chat
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user = update.message.from_user
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games = gm.chatid_games.get(chat.id)
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if not games:
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send_async(bot, chat.id,
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text=__("There is no running game in this chat."))
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return
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game = games[-1]
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if chat.type == 'private':
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send_async(bot, chat.id,
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text=_("Please change the group mode in the public game group with "
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"the bot."))
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return
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if game.owner.id == user.id and not games.started:
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kb = [["🎻 " + _("Original"), "🚴 " + _("Progressive UNO")]]
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markup = ReplyKeyboardMarkup(kb, resize_keyboard=True, one_time_keyboard=True)
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choice = send_async(bot, chat.id, text=_("Choose the game mode:"), reply_markup = markup)
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if choice[0] == "🎻":
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game.mode = 0
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send_async(bot, chat.id, text=_("Original rules will be used."))
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else if choice[0] == "🚴":
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game.mode = 1
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send_async(bot, chat.id, text=_("Progressive UNO rules will be used."))
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return
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else:
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send_async(bot, chat.id,
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text=_("Only the game creator ({name}) can do that when the game does not start")
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.format(name=game.owner.first_name),
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reply_to_message_id=update.message.message_id)
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return
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@game_locales
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@user_locale
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def skip_player(bot, update):
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@ -475,7 +522,7 @@ def skip_player(bot, update):
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try:
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gm.leave_game(skipped_player.user, chat)
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send_async(bot, chat.id,
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text=__("{name1} was skipped four times in a row "
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text=__("{name1} was skipped three times in a row "
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"and has been removed from the game.\n"
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"Next player: {name2}", multi=game.translate)
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.format(name1=display_name(skipped_player.user),
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@ -483,12 +530,17 @@ def skip_player(bot, update):
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except NotEnoughPlayersError:
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send_async(bot, chat.id,
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text=__("{name} was skipped four times in a row "
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text=__("{name} was skipped three times in a row "
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"and has been removed from the game.\n"
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"The game ended.", multi=game.translate)
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.format(name=display_name(skipped_player.user)))
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gm.end_game(chat.id, skipped_player.user)
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us2 = UserSetting.get(id=skipped_player.user.id)
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if us2 and us2.stats:
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us2.games_played += 1
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gm.end_game(skipped_player.user, chat)
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@game_locales
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@ -594,7 +646,13 @@ def process_result(bot, update):
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elif result_id == 'pass':
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game.turn()
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elif result_id in c.COLORS:
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game.choose_color(result_id)
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try:
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game.choose_color(result_id)
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except PlayerLeftError:
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send_async(bot, chat.id,
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text=__("There are errors in choosing color. "
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"Color is now unchanged.", multi=game.translate))
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game.turn()
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else:
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reset_waiting_time(bot, player)
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do_play_card(bot, player, result_id)
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@ -609,10 +667,10 @@ def reset_waiting_time(bot, player):
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"""Resets waiting time for a player and sends a notice to the group"""
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chat = player.game.chat
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if player.waiting_time < 90:
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player.waiting_time = 90
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if player.waiting_time < 60:
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player.waiting_time = 60
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send_async(bot, chat.id,
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text=__("Waiting time for {name} has been reset to 90 "
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text=__("Waiting time for {name} has been reset to 60 "
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"seconds", multi=player.game.translate)
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.format(name=display_name(player.user)))
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@ -661,7 +719,7 @@ def do_play_card(bot, player, result_id):
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if us2 and us2.stats:
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us2.games_played += 1
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gm.end_game(chat, user)
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gm.end_game(user, chat)
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if botan:
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botan.track(Message(randint(1, 1000000000), user, datetime.now(),
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@ -694,9 +752,10 @@ def do_call_bluff(bot, player):
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if player.prev.bluffing:
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send_async(bot, chat.id,
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text=__("Bluff called! Giving 4 cards to {name}",
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text=__("Bluff called! Giving {numbers} cards to {name}",
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multi=game.translate)
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.format(name=player.prev.user.first_name))
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.format(name=player.prev.user.first_name,
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numbers=game.draw_counter))
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try:
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player.prev.draw()
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@ -708,10 +767,11 @@ def do_call_bluff(bot, player):
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else:
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game.draw_counter += 2
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send_async(bot, chat.id,
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text=__("{name1} didn't bluff! Giving 6 cards to {name2}",
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text=__("{name1} didn't bluff! Giving {numbers} cards to {name2}",
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multi=game.translate)
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.format(name1=player.prev.user.first_name,
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name2=player.user.first_name))
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name2=player.user.first_name,
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numbers=game.draw_counter))
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try:
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player.draw()
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except DeckEmptyError:
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@ -738,6 +798,8 @@ dispatcher.add_handler(CommandHandler('disable_translations',
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disable_translations))
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dispatcher.add_handler(CommandHandler('skip', skip_player))
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dispatcher.add_handler(CommandHandler('notify_me', notify_me))
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dispatcher.add_handler(CommandHandler('mode', mode))
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dispatcher.add_handler(RegexHandler('^(Original|Progressive UNO)$', mode, pass_groups=True))
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simple_commands.register()
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settings.register()
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dispatcher.add_handler(MessageHandler([Filters.status_update], status_update))
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|
@ -36,3 +36,7 @@ class NotEnoughPlayersError(Exception):
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class DeckEmptyError(Exception):
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pass
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class PlayerLeftError(Exception):
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pass
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|
4
game.py
4
game.py
@ -2,7 +2,7 @@
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# -*- coding: utf-8 -*-
|
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#
|
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# Telegram bot to play UNO in group chats
|
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# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
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@ -36,10 +36,12 @@ class Game(object):
|
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open = True
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translate = False
|
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players_won = 0
|
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mode = 0
|
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|
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def __init__(self, chat):
|
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self.chat = chat
|
||||
self.last_card = None
|
||||
self.joined_before = set()
|
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|
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while not self.last_card or self.last_card.special:
|
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self.deck = Deck()
|
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|
@ -19,6 +19,7 @@
|
||||
|
||||
|
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import logging
|
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import random
|
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|
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from game import Game
|
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from player import Player
|
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@ -77,7 +78,8 @@ class GameManager(object):
|
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# Don not re-add a player and remove the player from previous games in
|
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# this chat, if he is in one of them
|
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for player in players:
|
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if player in game.players:
|
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# Try to pervent someone win or leave then join again.
|
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if player in game.players or user.id in game.joined_before:
|
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raise AlreadyJoinedError()
|
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else:
|
||||
try:
|
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@ -93,8 +95,14 @@ class GameManager(object):
|
||||
players = self.userid_players[user.id]
|
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|
||||
player = Player(game, user)
|
||||
|
||||
players.append(player)
|
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|
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# Randomize player position.
|
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game.joined_before.append(user.id)
|
||||
if len(players) > 2:
|
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players.insert(random.randrange(len(players)), player)
|
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else:
|
||||
players.append(player)
|
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|
||||
self.userid_current[user.id] = player
|
||||
|
||||
def leave_game(self, user, chat):
|
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@ -135,7 +143,7 @@ class GameManager(object):
|
||||
del self.userid_current[user.id]
|
||||
del self.userid_players[user.id]
|
||||
|
||||
def end_game(self, chat, user):
|
||||
def end_game(self, user, chat):
|
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"""
|
||||
End a game
|
||||
"""
|
||||
|
62
player.py
62
player.py
@ -2,7 +2,7 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
# Copyright (c) 2016 - 2017 Jannes Höke <uno@jhoeke.de> and Karho Yau
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
@ -63,7 +63,7 @@ class Player(object):
|
||||
self.drew = False
|
||||
self.anti_cheat = 0
|
||||
self.turn_started = datetime.now()
|
||||
self.waiting_time = 90
|
||||
self.waiting_time = 60
|
||||
|
||||
def leave(self):
|
||||
"""Removes player from the game and closes the gap in the list"""
|
||||
@ -160,25 +160,51 @@ class Player(object):
|
||||
|
||||
is_playable = True
|
||||
last = self.game.last_card
|
||||
mode = self.game.mode
|
||||
self.logger.debug("Checking card " + str(card))
|
||||
|
||||
if (card.color != last.color and card.value != last.value and
|
||||
if mode == 0: # This mode is to apply the original rule
|
||||
if (card.color != last.color and card.value != last.value and
|
||||
not card.special):
|
||||
self.logger.debug("Card's color or value doesn't match")
|
||||
is_playable = False
|
||||
elif last.value == c.DRAW_TWO and not \
|
||||
card.value == c.DRAW_TWO and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif last.special == c.DRAW_FOUR and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
|
||||
self.logger.debug("Card's color or value doesn't match")
|
||||
is_playable = False
|
||||
elif last.value == c.DRAW_TWO and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif last.special == c.DRAW_FOUR and self.game.draw_counter:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \
|
||||
(card.special == c.CHOOSE or card.special == c.DRAW_FOUR):
|
||||
self.logger.debug("Can't play colorchooser on another one")
|
||||
is_playable = False
|
||||
elif not last.color:
|
||||
self.logger.debug("Last card has no color")
|
||||
is_playable = False
|
||||
self.logger.debug("Can't play colorchooser on another one")
|
||||
is_playable = False
|
||||
# Prevent game being locked by choosing colors.
|
||||
# When player is going to leave and he doesn't select a color, it causes game lock.
|
||||
elif not last.color and (last.special != c.CHOOSE and last.special != c.DRAW_FOUR):
|
||||
self.logger.debug("Last card has no color")
|
||||
is_playable = False
|
||||
|
||||
elif mode == 1: # This mode is to apply the Progressive UNO rule.
|
||||
if (card.color != last.color and card.value != last.value and
|
||||
not card.special):
|
||||
self.logger.debug("Card's color or value doesn't match")
|
||||
is_playable = False
|
||||
elif last.value == c.DRAW_TWO and self.game.draw_counter and not \
|
||||
card.value == c.DRAW_TWO:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif last.special == c.DRAW_FOUR and self.game.draw_counter and not \
|
||||
card.special == c.DRAW_FOUR:
|
||||
self.logger.debug("Player has to draw and can't counter")
|
||||
is_playable = False
|
||||
elif (last.special == c.CHOOSE and (card.special == c.CHOOSE or card.special == c.DRAW_FOUR)) or \
|
||||
(last.special == c.DRAW_FOUR and card.special == c.CHOOSE):
|
||||
self.logger.debug("Can't play colorchooser on another one")
|
||||
is_playable = False
|
||||
# Prevent game being locked by choosing colors.
|
||||
# When player is going to leave and he doesn't select a color, it causes game lock.
|
||||
elif not last.color and (last.special != c.CHOOSE and last.special != c.DRAW_FOUR):
|
||||
self.logger.debug("Last card has no color")
|
||||
is_playable = False
|
||||
|
||||
return is_playable
|
||||
|
202
test_player.py
Normal file
202
test_player.py
Normal file
@ -0,0 +1,202 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Telegram bot to play UNO in group chats
|
||||
# Copyright (c) 2016 Jannes Höke <uno@jhoeke.de>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
import unittest
|
||||
|
||||
import telegram
|
||||
from game import Game
|
||||
from player import Player
|
||||
import card as c
|
||||
|
||||
import logging
|
||||
logging.basicConfig(
|
||||
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
|
||||
level=logging.DEBUG)
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class Test(unittest.TestCase):
|
||||
|
||||
game = None
|
||||
|
||||
def setUp(self):
|
||||
self.game = Game(None)
|
||||
|
||||
def test_insert(self):
|
||||
p0 = Player(self.game, "Player 0")
|
||||
p1 = Player(self.game, "Player 1")
|
||||
p2 = Player(self.game, "Player 2")
|
||||
|
||||
self.assertEqual(p0, p2.next)
|
||||
self.assertEqual(p1, p0.next)
|
||||
self.assertEqual(p2, p1.next)
|
||||
|
||||
self.assertEqual(p0.prev, p2)
|
||||
self.assertEqual(p1.prev, p0)
|
||||
self.assertEqual(p2.prev, p1)
|
||||
|
||||
def test_reverse(self):
|
||||
p0 = Player(self.game, "Player 0")
|
||||
p1 = Player(self.game, "Player 1")
|
||||
p2 = Player(self.game, "Player 2")
|
||||
self.game.reverse()
|
||||
p3 = Player(self.game, "Player 3")
|
||||
|
||||
self.assertEqual(p0, p3.next)
|
||||
self.assertEqual(p1, p2.next)
|
||||
self.assertEqual(p2, p0.next)
|
||||
self.assertEqual(p3, p1.next)
|
||||
|
||||
self.assertEqual(p0, p2.prev)
|
||||
self.assertEqual(p1, p3.prev)
|
||||
self.assertEqual(p2, p1.prev)
|
||||
self.assertEqual(p3, p0.prev)
|
||||
|
||||
def test_leave(self):
|
||||
p0 = Player(self.game, "Player 0")
|
||||
p1 = Player(self.game, "Player 1")
|
||||
p2 = Player(self.game, "Player 2")
|
||||
|
||||
p1.leave()
|
||||
|
||||
self.assertEqual(p0, p2.next)
|
||||
self.assertEqual(p2, p0.next)
|
||||
|
||||
def test_draw(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
deck_before = len(self.game.deck.cards)
|
||||
top_card = self.game.deck.cards[-1]
|
||||
|
||||
p.draw()
|
||||
|
||||
self.assertEqual(top_card, p.cards[-1])
|
||||
self.assertEqual(deck_before, len(self.game.deck.cards) + 1)
|
||||
|
||||
def test_draw_two(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
deck_before = len(self.game.deck.cards)
|
||||
self.game.draw_counter = 2
|
||||
|
||||
p.draw()
|
||||
|
||||
self.assertEqual(deck_before, len(self.game.deck.cards) + 2)
|
||||
|
||||
def test_playable_cards_simple(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, '5')
|
||||
|
||||
p.cards = [c.Card(c.RED, '0'), c.Card(c.RED, '5'), c.Card(c.BLUE, '0'),
|
||||
c.Card(c.GREEN, '5'), c.Card(c.GREEN, '8')]
|
||||
|
||||
expected = [c.Card(c.RED, '0'), c.Card(c.RED, '5'),
|
||||
c.Card(c.GREEN, '5')]
|
||||
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_playable_cards_on_draw_two(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
|
||||
self.game.draw_counter = 2
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO)]
|
||||
|
||||
expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO)]
|
||||
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_playable_cards_on_draw_two_then_four(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, c.DRAW_TWO)
|
||||
self.game.draw_counter = 2
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR)]
|
||||
|
||||
expected = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.GREEN, c.DRAW_TWO), c.Card(None, None, c.DRAW_FOUR)]
|
||||
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_playable_cards_on_draw_four(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
|
||||
self.game.draw_counter = 4
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR),
|
||||
c.Card(None, None, c.CHOOSE)]
|
||||
|
||||
expected = [c.Card(None, None, c.DRAW_FOUR)]
|
||||
self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
# def test_playable_cards_on_draw_four_then_four(self):
|
||||
# p = Player(self.game, "Player 0")
|
||||
|
||||
# self.game.last_card = c.Card(c.RED, None, c.DRAW_FOUR)
|
||||
# self.game.draw_counter = 4
|
||||
|
||||
# p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
# c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
# c.Card(c.GREEN, c.DRAW_TWO),
|
||||
# c.Card(None, None, c.DRAW_FOUR)]
|
||||
|
||||
# expected = [c.Card(None, None, c.DRAW_FOUR)]
|
||||
# self.assertListEqual(p.playable_cards(), expected)
|
||||
|
||||
def test_bluffing(self):
|
||||
p = Player(self.game, "Player 0")
|
||||
Player(self.game, "Player 01")
|
||||
|
||||
self.game.last_card = c.Card(c.RED, '1')
|
||||
|
||||
p.cards = [c.Card(c.RED, c.DRAW_TWO), c.Card(c.RED, '5'),
|
||||
c.Card(c.BLUE, '0'), c.Card(c.GREEN, '5'),
|
||||
c.Card(c.RED, '5'), c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR),
|
||||
c.Card(None, None, c.CHOOSE)]
|
||||
|
||||
p.playable_cards()
|
||||
self.assertTrue(p.bluffing)
|
||||
|
||||
p.cards = [c.Card(c.BLUE, '1'), c.Card(c.GREEN, '1'),
|
||||
c.Card(c.GREEN, c.DRAW_TWO),
|
||||
c.Card(None, None, c.DRAW_FOUR),
|
||||
c.Card(None, None, c.CHOOSE)]
|
||||
|
||||
p.playable_cards()
|
||||
|
||||
p.play(c.Card(None, None, c.DRAW_FOUR))
|
||||
self.game.choose_color(c.GREEN)
|
||||
|
||||
self.assertFalse(self.game.current_player.prev.bluffing)
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
Reference in New Issue
Block a user