change content from en_US to zh_TW

This commit is contained in:
2017-07-04 21:48:57 +08:00
parent e74f7b2854
commit ab20bedd5a
5 changed files with 127 additions and 163 deletions

142
bot.py
View File

@ -59,8 +59,7 @@ def notify_me(bot, update):
if update.message.chat.type == 'private': if update.message.chat.type == 'private':
send_async(bot, send_async(bot,
chat_id, chat_id,
text=_("Send this command in a group to be notified " text=_("在群組中傳送這個指令以讓我在這個群組開始遊戲時私訊你"))
"when a new game is started there."))
else: else:
try: try:
gm.remind_dict[chat_id].add(update.message.from_user.id) gm.remind_dict[chat_id].add(update.message.from_user.id)
@ -82,7 +81,7 @@ def new_game(bot, update):
for user in gm.remind_dict[update.message.chat_id]: for user in gm.remind_dict[update.message.chat_id]:
send_async(bot, send_async(bot,
user, user,
text=_("A new game has been started in {title}").format( text=_("新遊戲已經在 {title} 中開始!").format(
title=update.message.chat.title)) title=update.message.chat.title))
del gm.remind_dict[update.message.chat_id] del gm.remind_dict[update.message.chat_id]
@ -90,8 +89,7 @@ def new_game(bot, update):
game = gm.new_game(update.message.chat) game = gm.new_game(update.message.chat)
game.owner = update.message.from_user game.owner = update.message.from_user
send_async(bot, chat_id, send_async(bot, chat_id,
text=_("Created a new game! Join the game with /join " text=_("已經開始新的遊戲! 用 /join 加入並用 /start 開始遊戲"))
"and start the game with /start"))
if botan: if botan:
botan.track(update.message, 'New games') botan.track(update.message, 'New games')
@ -110,29 +108,26 @@ def join_game(bot, update):
gm.join_game(update.message.from_user, chat) gm.join_game(update.message.from_user, chat)
except LobbyClosedError: except LobbyClosedError:
send_async(bot, chat.id, text=_("The lobby is closed")) send_async(bot, chat.id, text=_("這場遊戲不開放其他人加入"))
except NoGameInChatError: except NoGameInChatError:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("No game is running at the moment. " text=_("目前沒有進行中的遊戲,輸入 /new 開始新的遊戲"),
"Create a new game with /new"),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
except AlreadyJoinedError: except AlreadyJoinedError:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("You already joined the game. Start the game " text=_("您已加入本局遊戲,輸入 /start 來開始遊戲"),
"with /start"),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
except DeckEmptyError: except DeckEmptyError:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("There are not enough cards left in the deck for " text=_("已經沒牌讓新玩家加入了"),
"new players to join."),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
else: else:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Joined the game"), text=_("已加入遊戲"),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
@ -145,8 +140,7 @@ def leave_game(bot, update):
player = gm.player_for_user_in_chat(user, chat) player = gm.player_for_user_in_chat(user, chat)
if player is None: if player is None:
send_async(bot, chat.id, text=_("You are not playing in a game in " send_async(bot, chat.id, text=_("你目前沒有在此聊天室中遊玩"),
"this group."),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
return return
@ -157,17 +151,16 @@ def leave_game(bot, update):
gm.leave_game(user, chat) gm.leave_game(user, chat)
except NoGameInChatError: except NoGameInChatError:
send_async(bot, chat.id, text=_("You are not playing in a game in " send_async(bot, chat.id, text=_("你目前沒有在此聊天室中遊玩"),
"this group."),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
except NotEnoughPlayersError: except NotEnoughPlayersError:
gm.end_game(chat, user) gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) send_async(bot, chat.id, text=__("遊戲結束!", multi=game.translate))
else: else:
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Okay. Next Player: {name}", text=__("輪到:{name}",
multi=game.translate).format( multi=game.translate).format(
name=display_name(game.current_player.user)), name=display_name(game.current_player.user)),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
@ -186,23 +179,22 @@ def select_game(bot, update):
else: else:
send_async(bot, send_async(bot,
update.callback_query.message.chat_id, update.callback_query.message.chat_id,
text=_("Game not found.")) text=_("找不到這場遊戲"))
return return
@run_async @run_async
def selected(bot): def selected(bot):
back = [[InlineKeyboardButton(text=_("Back to last group"), back = [[InlineKeyboardButton(text=_("回到上一個群組"),
switch_inline_query='')]] switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id, bot.answerCallbackQuery(update.callback_query.id,
text=_("Please switch to the group you selected!"), text=_("請切換到你選擇的群組"),
show_alert=False, show_alert=False,
timeout=TIMEOUT) timeout=TIMEOUT)
bot.editMessageText(chat_id=update.callback_query.message.chat_id, bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id, message_id=update.callback_query.message.message_id,
text=_("Selected group: {group}\n" text=_("已選擇的群組: {group}\n"
"<b>Make sure that you switch to the correct " "<b>請確認你已經切換到目前遊玩中的群組!</b>").format(
"group!</b>").format(
group=gm.userid_current[user_id].game.chat.title), group=gm.userid_current[user_id].game.chat.title),
reply_markup=InlineKeyboardMarkup(back), reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML, parse_mode=ParseMode.HTML,
@ -227,10 +219,10 @@ def status_update(bot, update):
pass pass
except NotEnoughPlayersError: except NotEnoughPlayersError:
gm.end_game(chat, user) gm.end_game(chat, user)
send_async(bot, chat.id, text=__("Game ended!", send_async(bot, chat.id, text=__("遊戲結束!",
multi=game.translate)) multi=game.translate))
else: else:
send_async(bot, chat.id, text=__("Removing {name} from the game", send_async(bot, chat.id, text=__(" {name} 從遊戲中踢除",
multi=game.translate) multi=game.translate)
.format(name=display_name(user))) .format(name=display_name(user)))
@ -247,26 +239,23 @@ def start_game(bot, update, args):
game = gm.chatid_games[chat.id][-1] game = gm.chatid_games[chat.id][-1]
except (KeyError, IndexError): except (KeyError, IndexError):
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("There is no game running in this chat. Create " text=_("此聊天室目前沒有遊戲進行中,使用 /new 開始新遊戲"))
"a new one with /new"))
return return
if game.started: if game.started:
send_async(bot, chat.id, text=_("The game has already started")) send_async(bot, chat.id, text=_("遊戲已經開始了!"))
elif len(game.players) < 2: elif len(game.players) < 2:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("At least two players must /join the game " text=_("至少要有兩個人 /join 才能開始遊戲"))
"before you can start it"))
else: else:
game.play_card(game.last_card) game.play_card(game.last_card)
game.started = True game.started = True
first_message = ( first_message = (
__("First player: {name}\n" __(" {name} 開始出牌\n"
"Use /close to stop people from joining the game.\n" "輸入 /close 以防止新玩家加入此局遊戲",
"Enable multi-translations with /enable_translations",
multi=game.translate) multi=game.translate)
.format(name=display_name(game.current_player.user))) .format(name=display_name(game.current_player.user)))
@ -300,7 +289,7 @@ def start_game(bot, update, args):
) )
send_async(bot, update.message.chat_id, send_async(bot, update.message.chat_id,
text=_('Please select the group you want to play in.'), text=_("請選擇你要玩的群組"),
reply_markup=InlineKeyboardMarkup(groups)) reply_markup=InlineKeyboardMarkup(groups))
else: else:
@ -316,20 +305,19 @@ def close_game(bot, update):
if not games: if not games:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("There is no running game in this chat.")) text=_("此聊天室沒有正在進行的遊戲"))
return return
game = games[-1] game = games[-1]
if game.owner.id == user.id: if game.owner.id == user.id:
game.open = False game.open = False
send_async(bot, chat.id, text=_("Closed the lobby. " send_async(bot, chat.id, text=_("已禁止其他人加入這場遊戲"))
"No more players can join this game."))
return return
else: else:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that.") text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name), .format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
return return
@ -344,19 +332,18 @@ def open_game(bot, update):
if not games: if not games:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("There is no running game in this chat.")) text=_("此聊天室目前沒有遊戲進行中"))
return return
game = games[-1] game = games[-1]
if game.owner.id == user.id: if game.owner.id == user.id:
game.open = True game.open = True
send_async(bot, chat.id, text=_("Opened the lobby. " send_async(bot, chat.id, text=_("已開放其他人加入,現在可以 /join 本局遊戲"))
"New players may /join the game."))
return return
else: else:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that") text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name), .format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
return return
@ -371,20 +358,20 @@ def enable_translations(bot, update):
if not games: if not games:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("There is no running game in this chat.")) text=_("此聊天室目前沒有遊戲進行中"))
return return
game = games[-1] game = games[-1]
if game.owner.id == user.id: if game.owner.id == user.id:
game.translate = True game.translate = True
send_async(bot, chat.id, text=_("Enabled multi-translations. " send_async(bot, chat.id, text=_("開啟翻譯(待移除)"
"Disable with /disable_translations")) "Disable with /disable_translations"))
return return
else: else:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that") text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name), .format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
return return
@ -399,21 +386,20 @@ def disable_translations(bot, update):
if not games: if not games:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("There is no running game in this chat.")) text=_("此聊天室目前沒有遊戲進行中"))
return return
game = games[-1] game = games[-1]
if game.owner.id == user.id: if game.owner.id == user.id:
game.translate = False game.translate = False
send_async(bot, chat.id, text=_("Disabled multi-translations. " send_async(bot, chat.id, text=_("關閉翻譯(待移除)"
"Enable them again with "
"/enable_translations")) "/enable_translations"))
return return
else: else:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Only the game creator ({name}) can do that") text=_("只有創建遊戲的玩家({name})可以執行此指令")
.format(name=game.owner.first_name), .format(name=game.owner.first_name),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
return return
@ -429,7 +415,7 @@ def skip_player(bot, update):
player = gm.player_for_user_in_chat(user, chat) player = gm.player_for_user_in_chat(user, chat)
if not player: if not player:
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("You are not playing in a game in this chat.")) text=_("你目前沒有在此聊天室中遊玩"))
return return
game = player.game game = player.game
@ -443,8 +429,8 @@ def skip_player(bot, update):
if delta < skipped_player.waiting_time: if delta < skipped_player.waiting_time:
n = skipped_player.waiting_time - delta n = skipped_player.waiting_time - delta
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Please wait {time} second", text=_("請等待 {time} ",
"Please wait {time} seconds", "請等待 {time} ",
n) n)
.format(time=n), .format(time=n),
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
@ -459,12 +445,10 @@ def skip_player(bot, update):
n = skipped_player.waiting_time n = skipped_player.waiting_time
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Waiting time to skip this player has " text=__("此玩家等待時間已經縮短為 {time}\n"
"been reduced to {time} second.\n" "輪到:{name}",
"Next player: {name}", "此玩家等待時間已經縮短為 {time}\n"
"Waiting time to skip this player has " "輪到:{name}",
"been reduced to {time} seconds.\n"
"Next player: {name}",
n, n,
multi=game.translate) multi=game.translate)
.format(time=n, .format(time=n,
@ -475,17 +459,15 @@ def skip_player(bot, update):
try: try:
gm.leave_game(skipped_player.user, chat) gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("{name1} was skipped four times in a row " text=__("{name1} 被跳過 4 次,已從此局遊戲中移除\n"
"and has been removed from the game.\n" "輪到:{name2}", multi=game.translate)
"Next player: {name2}", multi=game.translate)
.format(name1=display_name(skipped_player.user), .format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user))) name2=display_name(next_player.user)))
except NotEnoughPlayersError: except NotEnoughPlayersError:
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("{name} was skipped four times in a row " text=__("{name} 被跳過 4 次,已從此局遊戲中移除\n"
"and has been removed from the game.\n" "遊戲結束!", multi=game.translate)
"The game ended.", multi=game.translate)
.format(name=display_name(skipped_player.user))) .format(name=display_name(skipped_player.user)))
gm.end_game(chat.id, skipped_player.user) gm.end_game(chat.id, skipped_player.user)
@ -548,7 +530,7 @@ def reply_to_query(bot, update):
result.id += ':%d' % player.anti_cheat result.id += ':%d' % player.anti_cheat
if players and game and len(players) > 1: if players and game and len(players) > 1:
switch = _('Current game: {game}').format(game=game.chat.title) switch = _('目前遊戲:{group}').format(game=game.chat.title)
answer_async(bot, update.inline_query.id, results, cache_time=0, answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select') switch_pm_text=switch, switch_pm_parameter='select')
@ -582,7 +564,7 @@ def process_result(bot, update):
return return
elif int(anti_cheat) != last_anti_cheat: elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Cheat attempt by {name}", multi=game.translate) text=__("{name} 提出了作弊嫌疑", multi=game.translate)
.format(name=display_name(player.user))) .format(name=display_name(player.user)))
return return
elif result_id == 'call_bluff': elif result_id == 'call_bluff':
@ -601,7 +583,7 @@ def process_result(bot, update):
if game in gm.chatid_games.get(chat.id, list()): if game in gm.chatid_games.get(chat.id, list()):
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Next player: {name}", multi=game.translate) text=__("輪到:{name}", multi=game.translate)
.format(name=display_name(game.current_player.user))) .format(name=display_name(game.current_player.user)))
@ -612,8 +594,7 @@ def reset_waiting_time(bot, player):
if player.waiting_time < 90: if player.waiting_time < 90:
player.waiting_time = 90 player.waiting_time = 90
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Waiting time for {name} has been reset to 90 " text=__("{name} 的等待時間已重置為 90 ", multi=player.game.translate)
"seconds", multi=player.game.translate)
.format(name=display_name(player.user))) .format(name=display_name(player.user)))
@ -633,14 +614,14 @@ def do_play_card(bot, player, result_id):
us.cards_played += 1 us.cards_played += 1
if game.choosing_color: if game.choosing_color:
send_async(bot, chat.id, text=_("Please choose a color")) send_async(bot, chat.id, text=_("請選擇一個顏色"))
if len(player.cards) == 1: if len(player.cards) == 1:
send_async(bot, chat.id, text="UNO!") send_async(bot, chat.id, text="UNO!")
if len(player.cards) == 0: if len(player.cards) == 0:
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("{name} won!", multi=game.translate) text=__("{name} 贏了!", multi=game.translate)
.format(name=user.first_name)) .format(name=user.first_name))
if us.stats: if us.stats:
@ -655,7 +636,7 @@ def do_play_card(bot, player, result_id):
gm.leave_game(user, chat) gm.leave_game(user, chat)
except NotEnoughPlayersError: except NotEnoughPlayersError:
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Game ended!", multi=game.translate)) text=__("遊戲結束!", multi=game.translate))
us2 = UserSetting.get(id=game.current_player.user.id) us2 = UserSetting.get(id=game.current_player.user.id)
if us2 and us2.stats: if us2 and us2.stats:
@ -678,8 +659,7 @@ def do_draw(bot, player):
player.draw() player.draw()
except DeckEmptyError: except DeckEmptyError:
send_async(bot, player.game.chat.id, send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.", text=__("已經沒牌了", multi=game.translate))
multi=game.translate))
if (game.last_card.value == c.DRAW_TWO or if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \ game.last_card.special == c.DRAW_FOUR) and \
@ -694,7 +674,7 @@ def do_call_bluff(bot, player):
if player.prev.bluffing: if player.prev.bluffing:
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("Bluff called! Giving 4 cards to {name}", text=__("作弊已確認!作為懲罰,給予 {name} 4 張牌",
multi=game.translate) multi=game.translate)
.format(name=player.prev.user.first_name)) .format(name=player.prev.user.first_name))
@ -702,13 +682,12 @@ def do_call_bluff(bot, player):
player.prev.draw() player.prev.draw()
except DeckEmptyError: except DeckEmptyError:
send_async(bot, player.game.chat.id, send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.", text=__("已經沒牌了", multi=game.translate))
multi=game.translate))
else: else:
game.draw_counter += 2 game.draw_counter += 2
send_async(bot, chat.id, send_async(bot, chat.id,
text=__("{name1} didn't bluff! Giving 6 cards to {name2}", text=__("{name1} 沒有作弊!作為懲罰,給予 {name2} 六張牌",
multi=game.translate) multi=game.translate)
.format(name1=player.prev.user.first_name, .format(name1=player.prev.user.first_name,
name2=player.user.first_name)) name2=player.user.first_name))
@ -716,8 +695,7 @@ def do_call_bluff(bot, player):
player.draw() player.draw()
except DeckEmptyError: except DeckEmptyError:
send_async(bot, player.game.chat.id, send_async(bot, player.game.chat.id,
text=__("There are no more cards in the deck.", text=__("已經沒牌了", multi=game.translate))
multi=game.translate))
game.turn() game.turn()

View File

@ -36,7 +36,7 @@ def add_choose_color(results, game):
results.append( results.append(
InlineQueryResultArticle( InlineQueryResultArticle(
id=color, id=color,
title=_("Choose Color"), title=_("選擇顏色"),
description=display_color(color), description=display_color(color),
input_message_content= input_message_content=
InputTextMessageContent(display_color_group(color, game)) InputTextMessageContent(display_color_group(color, game))
@ -50,8 +50,8 @@ def add_other_cards(player, results, game):
results.append( results.append(
InlineQueryResultArticle( InlineQueryResultArticle(
"hand", "hand",
title=_("Card (tap for game state):", title=_("你的手牌(點一下以獲得遊戲狀態):",
"Cards (tap for game state):", "你的手牌(點一下以獲得遊戲狀態):",
len(player.cards)), len(player.cards)),
description=', '.join([repr(card) for card in player.cards]), description=', '.join([repr(card) for card in player.cards]),
input_message_content=game_info(game) input_message_content=game_info(game)
@ -61,8 +61,8 @@ def add_other_cards(player, results, game):
def player_list(game): def player_list(game):
"""Generate list of player strings""" """Generate list of player strings"""
return [_("{name} ({number} card)", return [_("{name}(有 {number} 張牌)",
"{name} ({number} cards)", "{name}(有 {number} 張牌)",
len(player.cards)) len(player.cards))
.format(name=player.user.first_name, number=len(player.cards)) .format(name=player.user.first_name, number=len(player.cards))
for player in game.players] for player in game.players]
@ -73,11 +73,9 @@ def add_no_game(results):
results.append( results.append(
InlineQueryResultArticle( InlineQueryResultArticle(
"nogame", "nogame",
title=_("You are not playing"), title=_("你沒有在遊戲中"),
input_message_content= input_message_content=
InputTextMessageContent(_('Not playing right now. Use /new to ' InputTextMessageContent(_('你目前沒有在遊玩,使用 /new@unobot 開始新的遊戲或使用 /join@unobot 加入目前的遊戲'))
'start a game or /join to join the '
'current game in this group'))
) )
) )
@ -87,9 +85,9 @@ def add_not_started(results):
results.append( results.append(
InlineQueryResultArticle( InlineQueryResultArticle(
"nogame", "nogame",
title=_("The game wasn't started yet"), title=_("遊戲尚未開始"),
input_message_content= input_message_content=
InputTextMessageContent(_('Start the game with /start')) InputTextMessageContent(_('使用 /start 開始遊戲'))
) )
) )
@ -102,8 +100,8 @@ def add_draw(player, results):
Sticker( Sticker(
"draw", sticker_file_id=c.STICKERS['option_draw'], "draw", sticker_file_id=c.STICKERS['option_draw'],
input_message_content= input_message_content=
InputTextMessageContent(__('Drawing {number} card', InputTextMessageContent(__(' {number} 張牌',
'Drawing {number} cards', n, ' {number} 張牌', n,
multi=player.game.translate) multi=player.game.translate)
.format(number=n)) .format(number=n))
) )
@ -128,7 +126,7 @@ def add_pass(results, game):
Sticker( Sticker(
"pass", sticker_file_id=c.STICKERS['option_pass'], "pass", sticker_file_id=c.STICKERS['option_pass'],
input_message_content=InputTextMessageContent( input_message_content=InputTextMessageContent(
__('Pass', multi=game.translate) __('Pass!下一位', multi=game.translate)
) )
) )
) )
@ -141,7 +139,7 @@ def add_call_bluff(results, game):
"call_bluff", "call_bluff",
sticker_file_id=c.STICKERS['option_bluff'], sticker_file_id=c.STICKERS['option_bluff'],
input_message_content= input_message_content=
InputTextMessageContent(__("I'm calling your bluff!", InputTextMessageContent(__("你作弊,一定還有其他牌可以出!",
multi=game.translate)) multi=game.translate))
) )
) )
@ -164,13 +162,13 @@ def add_card(game, card, results, can_play):
def game_info(game): def game_info(game):
players = player_list(game) players = player_list(game)
return InputTextMessageContent( return InputTextMessageContent(
_("Current player: {name}") _("目前玩家:{name}")
.format(name=display_name(game.current_player.user)) + .format(name=display_name(game.current_player.user)) +
"\n" + "\n" +
_("Last card: {card}").format(card=repr(game.last_card)) + _("最後的牌:{card}").format(card=repr(game.last_card)) +
"\n" + "\n" +
_("Player: {player_list}", _("玩家列表:{player_list}",
"Players: {player_list}", "玩家列表:{player_list}",
len(players)) len(players))
.format(player_list=" -> ".join(players)) .format(player_list=" -> ".join(players))
) )

View File

@ -34,8 +34,7 @@ def show_settings(bot, update):
if update.message.chat.type != 'private': if update.message.chat.type != 'private':
send_async(bot, chat.id, send_async(bot, chat.id,
text=_("Please edit your settings in a private chat with " text=_("請私訊我來修改你的設定"))
"the bot."))
return return
us = UserSetting.get(id=update.message.from_user.id) us = UserSetting.get(id=update.message.from_user.id)
@ -44,12 +43,12 @@ def show_settings(bot, update):
us = UserSetting(id=update.message.from_user.id) us = UserSetting(id=update.message.from_user.id)
if not us.stats: if not us.stats:
stats = Emoji.BAR_CHART + ' ' + _("Enable statistics") stats = Emoji.BAR_CHART + ' ' + _("啟用統計資料")
else: else:
stats = Emoji.CROSS_MARK + ' ' + _("Delete all statistics") stats = Emoji.CROSS_MARK + ' ' + _("刪除所有統計資料")
kb = [[stats], [Emoji.EARTH_GLOBE_EUROPE_AFRICA + ' ' + _("Language")]] kb = [[stats], [Emoji.EARTH_GLOBE_EUROPE_AFRICA + ' ' + _("語言")]]
send_async(bot, chat.id, text=Emoji.WRENCH + ' ' + _("Settings"), send_async(bot, chat.id, text=Emoji.WRENCH + ' ' + _("設定"),
reply_markup=ReplyKeyboardMarkup(keyboard=kb, reply_markup=ReplyKeyboardMarkup(keyboard=kb,
one_time_keyboard=True)) one_time_keyboard=True))
@ -63,13 +62,13 @@ def kb_select(bot, update, groups):
if option == Emoji.BAR_CHART: if option == Emoji.BAR_CHART:
us = UserSetting.get(id=user.id) us = UserSetting.get(id=user.id)
us.stats = True us.stats = True
send_async(bot, chat.id, text=_("Enabled statistics!")) send_async(bot, chat.id, text=_("已啟用統計資料!"))
elif option == Emoji.EARTH_GLOBE_EUROPE_AFRICA: elif option == Emoji.EARTH_GLOBE_EUROPE_AFRICA:
kb = [[locale + ' - ' + descr] kb = [[locale + ' - ' + descr]
for locale, descr for locale, descr
in sorted(available_locales.items())] in sorted(available_locales.items())]
send_async(bot, chat.id, text=_("Select locale"), send_async(bot, chat.id, text=_("選擇語言"),
reply_markup=ReplyKeyboardMarkup(keyboard=kb, reply_markup=ReplyKeyboardMarkup(keyboard=kb,
one_time_keyboard=True)) one_time_keyboard=True))
@ -79,7 +78,7 @@ def kb_select(bot, update, groups):
us.first_places = 0 us.first_places = 0
us.games_played = 0 us.games_played = 0
us.cards_played = 0 us.cards_played = 0
send_async(bot, chat.id, text=_("Deleted and disabled statistics!")) send_async(bot, chat.id, text=_("已停用並刪除統計資料!"))
@user_locale @user_locale
@ -92,7 +91,7 @@ def locale_select(bot, update, groups):
us = UserSetting.get(id=user.id) us = UserSetting.get(id=user.id)
us.lang = option us.lang = option
_.push(option) _.push(option)
send_async(bot, chat.id, text=_("Set locale!")) send_async(bot, chat.id, text=_("已設定所選擇的語言"))
_.pop() _.pop()

View File

@ -25,42 +25,31 @@ from utils import send_async
from shared_vars import dispatcher from shared_vars import dispatcher
from internationalization import _, user_locale from internationalization import _, user_locale
help_text = ("Follow these steps:\n\n" help_text = ("請跟隨以下指示:\n\n"
"1. Add this bot to a group\n" "1. 將這個機器人新增到群組\n"
"2. In the group, start a new game with /new or join an already" "2. 輸入 /new 開始一個新遊戲或輸入 /join 加入一個運行中的遊戲\n"
" running game with /join\n" "3. 當有兩個或以上的玩家加入, 就可以用 /start 開始遊戲\n"
"3. After at least two players have joined, start the game with" "4. 輸入 <code>@unobot</code> 然後按<b>空白鍵</b> 或點一下"
" /start\n" "<code>via @unobot</code>。之後你會看見你手上的牌或者其他選項例如 DRAW(抽牌),和"
"4. Type <code>@unobot</code> into your chat box and hit " "<b>?</b>看其他玩家狀態。但<b>灰色的牌</b>就是<b>你現在不能使用的牌</b>,選擇其中一個"
"<b>space</b>, or click the <code>via @unobot</code> text " "選項來執行對應的操作。\n"
"next to messages. You will see your cards (some greyed out), " "玩家可以在任何時間加入,如果想離開,請打 /leave 。如果玩家90秒後都沒有出牌"
"any extra options like drawing, and a <b>?</b> to see the " ",你可以用 /skip 跳過他。輸入 /notify_me 以讓我在本群組遊戲開始時私訊你\n"
"current game state. The <b>greyed out cards</b> are those you " "\n"
"<b>can not play</b> at the moment. Tap an option to execute " "<b>語言</b>和其他設定: /settings\n"
"the selected action.\n" "遊戲創始人可以用以下的指令:\n"
"Players can join the game at any time. To leave a game, " "/close - 令其他人不可以中途加入\n"
"use /leave. If a player takes more than 90 seconds to play, " "/open - 令其他人可以中途加入\n"
"you can use /skip to skip that player. Use /notify_me to " "<b>試驗功能:</b> 同時在不同的群組中遊玩 請選擇 <code>目前遊戲:...</code>"
"receive a private message when a new game is started.\n\n" "然後選擇你想在哪個群組玩。\n"
"<b>Language</b> and other settings: /settings\n" "如果你喜歡這個 bot你可以選擇買一副 UNO 牌來支持 UNO")
"Other commands (only game creator):\n"
"/close - Close lobby\n"
"/open - Open lobby\n"
"/enable_translations - Translate relevant texts into all "
"languages spoken in a game\n"
"/disable_translations - Use English for those texts\n\n"
"<b>Experimental:</b> Play in multiple groups at the same time. "
"Press the <code>Current game: ...</code> button and select the "
"group you want to play a card in.\n"
"If you enjoy this bot, "
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">"
"rate me</a>, join the "
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>"
" and buy an UNO card game.")
source_text = ("This bot is Free Software and licensed under the AGPL. " source_text = ("這個 bot 是一個免費的軟體,根據 AGPL 授權 \n"
"The code is available here: \n" "原始碼可以在這裡找到:\n"
"https://github.com/jh0ker/mau_mau_bot") "https://github.com/PinLin/mau_mau_bot\n"
"I fork from:\n"
"https://github.com/jh0ker/mau_mau_bot\n"
"Thanks very much!")
attributions = ("Attributions:\n" attributions = ("Attributions:\n"
'Draw icon by ' 'Draw icon by '
'<a href="http://www.faithtoken.com/">Faithtoken</a>\n' '<a href="http://www.faithtoken.com/">Faithtoken</a>\n'
@ -99,29 +88,29 @@ def stats(bot, update):
us = UserSetting.get(id=user.id) us = UserSetting.get(id=user.id)
if not us or not us.stats: if not us or not us.stats:
send_async(bot, update.message.chat_id, send_async(bot, update.message.chat_id,
text=_("You did not enable statistics. Use /settings in " text=_("您尚未啟用統計資料,請私我 "
"a private chat with the bot to enable them.")) "<code>/settings</code> 來啟用他"))
else: else:
stats_text = list() stats_text = list()
n = us.games_played n = us.games_played
stats_text.append( stats_text.append(
_("{number} game played", _("已遊玩 {number} 個遊戲",
"{number} games played", "已遊玩 {number} 個遊戲",
n).format(number=n) n).format(number=n)
) )
n = us.first_places n = us.first_places
stats_text.append( stats_text.append(
_("{number} first place", _("拿了 {number} 次第一名",
"{number} first places", "拿了 {number} 次第一名",
n).format(number=n) n).format(number=n)
) )
n = us.cards_played n = us.cards_played
stats_text.append( stats_text.append(
_("{number} card played", _("已遊玩 {number} 張牌",
"{number} cards played", "已遊玩 {number} 張牌",
n).format(number=n) n).format(number=n)
) )
@ -132,5 +121,5 @@ def stats(bot, update):
def register(): def register():
dispatcher.add_handler(CommandHandler('help', help)) dispatcher.add_handler(CommandHandler('help', help))
dispatcher.add_handler(CommandHandler('source', source)) dispatcher.add_handler(CommandHandler('source', source))
dispatcher.add_handler(CommandHandler('news', news)) # dispatcher.add_handler(CommandHandler('news', news))
dispatcher.add_handler(CommandHandler('stats', stats)) dispatcher.add_handler(CommandHandler('stats', stats))

View File

@ -51,28 +51,28 @@ def display_name(user):
def display_color(color): def display_color(color):
""" Convert a color code to actual color name """ """ Convert a color code to actual color name """
if color == "r": if color == "r":
return _("{emoji} Red").format(emoji=Emoji.HEAVY_BLACK_HEART) return _("{emoji} 紅色").format(emoji=Emoji.HEAVY_BLACK_HEART)
if color == "b": if color == "b":
return _("{emoji} Blue").format(emoji=Emoji.BLUE_HEART) return _("{emoji} 藍色").format(emoji=Emoji.BLUE_HEART)
if color == "g": if color == "g":
return _("{emoji} Green").format(emoji=Emoji.GREEN_HEART) return _("{emoji} 綠色").format(emoji=Emoji.GREEN_HEART)
if color == "y": if color == "y":
return _("{emoji} Yellow").format(emoji=Emoji.YELLOW_HEART) return _("{emoji} 黃色").format(emoji=Emoji.YELLOW_HEART)
def display_color_group(color, game): def display_color_group(color, game):
""" Convert a color code to actual color name """ """ Convert a color code to actual color name """
if color == "r": if color == "r":
return __("{emoji} Red", game.translate).format( return __("{emoji} 紅色", game.translate).format(
emoji=Emoji.HEAVY_BLACK_HEART) emoji=Emoji.HEAVY_BLACK_HEART)
if color == "b": if color == "b":
return __("{emoji} Blue", game.translate).format( return __("{emoji} 藍色", game.translate).format(
emoji=Emoji.BLUE_HEART) emoji=Emoji.BLUE_HEART)
if color == "g": if color == "g":
return __("{emoji} Green", game.translate).format( return __("{emoji} 綠色", game.translate).format(
emoji=Emoji.GREEN_HEART) emoji=Emoji.GREEN_HEART)
if color == "y": if color == "y":
return __("{emoji} Yellow", game.translate).format( return __("{emoji} 黃色", game.translate).format(
emoji=Emoji.YELLOW_HEART) emoji=Emoji.YELLOW_HEART)